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Intel Adds A Tiny OpenCL Compiler To Mesa 22.1 For Their Vulkan Ray-Tracing Code

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  • aschmidtm
    replied
    Originally posted by coder View Post
    First, you need to "edit" your comment. Then, you'll see the option to delete it.
    Thanks! I was on my phone, no options there. Had to make it to my computer to edit.

    Leave a comment:


  • coder
    replied
    Originally posted by aschmidtm
    Can either of us delete my comments?
    First, you need to "edit" your comment. Then, you'll see the option to delete it.

    Leave a comment:


  • mangeek
    replied
    Mesa drivers can have a little C compiler, as a treat.

    Leave a comment:


  • Jaxad0127
    replied
    Originally posted by Developer12 View Post
    But why a binary? Every other shader compiler in mesa is open source and essentially just a function that mesa calls into.

    Is there really any special sauce in converting C code to SPIR-V?
    It looks like the full source code is in the Mesa repo.

    Leave a comment:


  • Developer12
    replied
    But why a binary? Every other shader compiler in mesa is open source and essentially just a function that mesa calls into.

    Is there really any special sauce in converting C code to SPIR-V?

    Leave a comment:


  • Intel Adds A Tiny OpenCL Compiler To Mesa 22.1 For Their Vulkan Ray-Tracing Code

    Phoronix: Intel Adds A Tiny OpenCL Compiler To Mesa 22.1 For Their Vulkan Ray-Tracing Code

    Intel has hadded a little OpenCL C compiler binary to Mesa 22.1 today in the latest development code-base...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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