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Mesa 22.0 Intel OpenGL/Vulkan Drivers Enable Adaptive-Sync/VRR

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  • TemplarGR
    replied
    Let's hope GNOME adds Wayland this year. Both Intel and AMD support it now.

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  • ruinairas
    replied
    Mutter's built in vsync doesn't seem to work on Intel Iris Xe on a 1195g7 i7. I get tearing when scrolling through folders, web pages, and gaming.

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  • gfunk
    replied
    I have one of those 144hz monitors that is actually a 120hz panel overclocked, when VRR is enabled there is a flicker that appears even on the desktop, oddly it is much worse on Linux compared to Windows.. Anyway I'll get a new monitor eventually

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  • shmerl
    replied
    Originally posted by middy View Post
    its been awhile since i used freesync on linux, since i moved over to gnome on wayland, no freesync for time being until gnome adds it. but when i had windows installed and when i was using xfce on xorg, freesync had support for borderless window mode. really wish gnome would add freesync support soon on wayland. really would like to enable it again with my monitor.
    KDE has it on Wayland.

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  • shmerl
    replied
    Originally posted by mazumoto View Post
    By the way ... do I need to run games in fullscreen for Adaptive-Sync/VRR to work or is "borderless window" supported as well?
    Should be fine. The whole concept of "fullscreen" vs "borderless fullscreen" is pretty moot really especially on Wayland. Both should work.

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  • middy
    replied
    Originally posted by mazumoto View Post
    By the way ... do I need to run games in fullscreen for Adaptive-Sync/VRR to work or is "borderless window" supported as well?
    its been awhile since i used freesync on linux, since i moved over to gnome on wayland, no freesync for time being until gnome adds it. but when i had windows installed and when i was using xfce on xorg, freesync had support for borderless window mode. really wish gnome would add freesync support soon on wayland. really would like to enable it again with my monitor.
    Last edited by middy; 02 January 2022, 11:40 PM.

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  • mazumoto
    replied
    By the way ... do I need to run games in fullscreen for Adaptive-Sync/VRR to work or is "borderless window" supported as well?

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  • mercuriete
    replied
    Originally posted by Leinad View Post

    What is difference between using compositor on X server or Wayland compositor? Is it so big speed difference, that you don't want to use it on X?
    I think the problem is that we don't want to use an accelerated compositor at all.
    for example if you use i3-wm, the window manager will compose the windows without 3d hardware acceleration.
    in my case if you play a youtube video on chromium using an intel graphics card you will end up with tearing.

    Given said that... using kwin(plasma) or mutter(gnome) with opengl and vsync enabled fixes the issue (but we don't want that just because those Desktop environment are too heavy)

    If people from Xorg are reading this post... please check this issue https://gitlab.freedesktop.org/xorg/...r/-/issues/244 because there are testers here willing to test branches.

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  • Leinad
    replied
    Originally posted by V1tol View Post
    Actually this is the biggest problem for me too - why modesetting driver has no TearFree option? Because of this i am forced to use compositor on a weak tablet. And Wayland is not an option because of touch issues. Though I am able to use Intel driver I don't want to because of its unsupported state.
    What is difference between using compositor on X server or Wayland compositor? Is it so big speed difference, that you don't want to use it on X?

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  • V1tol
    replied
    Originally posted by ruinairas View Post
    Tear Free and Triple Buffering on the 20intel.conf file doesn't seem to fix the issue.
    Actually this is the biggest problem for me too - why modesetting driver has no TearFree option? Because of this i am forced to use compositor on a weak tablet. And Wayland is not an option because of touch issues. Though I am able to use Intel driver I don't want to because of its unsupported state.

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