Originally posted by Luke_Wolf
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2nd. It is only barerly noticable in cases of light raytracing work (like raytraced shadows, since most engines got really good using shader based shadows, making shadows only marginally better using raytracing). Raytraced reflections are a ton better then shader based ones, and global illumination gives entire new life to many places.
3rd. It simplifies a lot work for future game developers. At point when raytracing will be mandatory, a lot of things might become redundant - eg. no baking lights, a lot of complicated reflection shaders can be replaced by quite simple raytracing reflection queries, or simply move entirly to path tracing. Path tracing engines are quite simple to write, while engines supporting tons of special shaders just to proc special effect are super complicated and often fake results.
4th. It is incredibly useful for rendering like in Blender. With Optix even 3060 beats hard 6900XT using HIP while in cuda 3070 is around same performance as 6900XT using HIP.
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