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Intel Lands More Open-Source Vulkan Driver Changes For Ray-Tracing

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  • Michael
    replied
    Originally posted by Developer12 View Post
    Seemingly absent from this article is whether the changes apply to existing intel GPUs.

    Are the existing integrated graphics less performant? Yes, but that is irrelevant to the question of API compatibility. If the hardware can render it, let it render it.
    It's mentioned in the article that there is only the Vulkan RT support with Xe HPG. (Whether any hacks/workarounds like being tried with RADV RT for older GPUs remains to be seen but Intel likely won't be working on that at all)

    Leave a comment:


  • Developer12
    replied
    Seemingly absent from this article is whether the changes apply to existing intel GPUs.

    Are the existing integrated graphics less performant? Yes, but that is irrelevant to the question of API compatibility. If the hardware can render it, let it render it.

    Leave a comment:


  • Intel Lands More Open-Source Vulkan Driver Changes For Ray-Tracing

    Phoronix: Intel Lands More Open-Source Vulkan Driver Changes For Ray-Tracing

    Even though Vulkan ray-tracing support on Intel graphics hardware isn't coming until Xe HPG avaiability, Intel's Linux graphics driver developers have been preparing since last year. In preparation for the Xe HPG launch, Intel's open-source talent have for many months already been preparing the Vulkan ray-tracing functionality wither another batch of code being merged today...

    https://www.phoronix.com/scan.php?pa...n-RT-Pipelines
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