The implications for VDI hosts are tantalizing. The scaled-up version of this could deliver reasonably accelerated desktop experiences without having to shell-out big bucks for Nvidia GRID licenses and high-end hardware. This one could already be a kick-ass part of a small office's VDI or terminal server.
Announcement
Collapse
No announcement yet.
Intel Announces Iris Xe Desktop Graphics For OEMs
Collapse
X
-
-
Originally posted by Kemosabe View PostWhy is it so damn hard to build a high-performing GPU? They have been trying for so long and all the money it possibly could require. Are there only 5 experts on this planet who can do this? Is all the knowledge proprietary? What is it?
- Likes 2
Comment
-
Originally posted by numasan View Post
And somehow that is up to blender developers to fix... right. Instead maybe point your finger at, I don't know, AMD?
- Likes 1
Comment
-
Originally posted by numasan View Post
Wow, what a black and white world view. Must suck to be you.
So yes, possibly a little black and white but in this case there really is no benefit to fiddling around in a gray area.
My approach to hardware is rip the crap out and replace it with something that is more appropriate. The cost of second hand hardware is almost free. I feel if everyone did this, NVIDIA would either already be open-source by now or bankrupt, opening up room for a better company. Both are good outcomes.
And my suggestion for Windows and Maya was actually being honest (even though it probably came across as a little sharp), in a professional setting you will probably be using everything anyway. Open-source, proprietary, cloud, etc.Last edited by kpedersen; 28 January 2021, 10:04 AM.
Comment
-
Originally posted by kpedersen View PostHeh perhaps. But it is more the fact that there is no need to compromise in this day and age when decent Intel and AMD hardware exists.
So yes, possibly a little black and white but in this case there really is no benefit to fiddling around in a gray area.
My approach to hardware is rip the crap out and replace it with something that is more appropriate. The cost of second hand hardware is almost free. I feel if everyone did this, NVIDIA would either already be open-source by now or bankrupt, opening up room for a better company. Both are good outcomes.
And my suggestion for Windows and Maya was actually being honest (even though it probably came across as a little sharp), in a professional setting you will probably be using everything anyway. Open-source, proprietary, cloud, etc.
Nothing personal, I'm just tired of reading comments from people that for some reason wants to voice their opinion on subjects they are clearly ignorant about.
Comment
-
Originally posted by edwaleni View PostCreating any architecture that is original and minimizes the cost of using others IP is very difficult. It requires people who are good at deconstructing new methods and being able to reconstruct them without patent violations. Apple for example, who has billions to use on GPU research, still had to poach talent from Imagination. Intel had to poach a lead designer from AMD for Xe. Intel prior "waste" in GPU development was the fact they were trying to avoid NVidia IP as much as possible. Before that they were too cheap and tried to build a GPU with existing in house IP. It flopped.
Comment
-
Originally posted by Paradigm Shifter View PostWould you point me in the direction of some more reading about Intel trying to avoid nVidia IP in their GPU dev? I know about Larrabee being a mess, so that covers the "before that" section. Thanks.
- Likes 2
Comment
-
Comment