Originally posted by Kver
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Intel Announces Iris Xe Desktop Graphics For OEMs
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GOD is REAL unless declared as an INTEGER.
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Originally posted by kpedersen View Post
I have thought about this in the past and my honest guess is because graphics simply aren't that interesting as technical challenges. A team smart enough to make one are probably having more fun working on other unsolved problems.
Likewise those who are only interested in money know that GPUs that aren't NVIDIA or AMD branded are not well received by the consumer communities. So they would not see a good return for their efforts thus they aim them elsewhere (making more shite mobile phones I imagine).GOD is REAL unless declared as an INTEGER.
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Originally posted by kpedersen View Post
That is disappointing. I wonder how they are going to apply that DRM. Will the card need some specific firmware from the BIOS?
Hopefully it will only be the proprietary Windows driver that will be artificially crippled?GOD is REAL unless declared as an INTEGER.
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Nice, if those are going to be well diffuse maybe Blender might consider to work on the opensource driver compatibility, so far the only way to use hardware acceleration on Blender is through binary blobs, pretty ironic for a software that is famous for being a flagship of the free software...
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Originally posted by mb_q View PostCounting iGPU, Intel could probably already be called a top GPU vendor... Anyhow, a modern, low-TDP discrete GPU capable of handling 2-3 4k displays with minor loads like video decoding and desktop compositing, with a proper Linux support would be a cool product. For now, there is technically Radeon 5500, but it is a total overkill.
Just like the only usable Microsoft products are their keyboards, maybe Intel will also settle on great peripherals (;
Now they focus on Windows (primarily as SaaS, Azure, and Office.GOD is REAL unless declared as an INTEGER.
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Originally posted by Danielsan View PostNice, if those are going to be well diffuse maybe Blender might consider to work on the opensource driver compatibility, so far the only way to use hardware acceleration on Blender is through binary blobs, pretty ironic for a software that is famous for being a flagship of the free software...
Actually I predicted that Blender is going to be too awkward for me to use in the future, I decided to hack on an old Quake III level editor to turn it into a generic 3D modeller and lightmap baker: http://thamessoftware.co.uk/openradiant/
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Originally posted by kpedersen View PostActually I predicted that Blender is going to be too awkward for me to use in the future, I decided to hack on an old Quake III level editor to turn it into a generic 3D modeller and lightmap baker: http://thamessoftware.co.uk/openradiant/
Anyway I understand it is mainly focused on professional but I am the embarrassing situation to switch on Windows when I try to teach Blender to my son because the HW acceleration.
I am impressed about you project!
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Originally posted by Danielsan View PostBlender cannot be more awkward as it used to be...
Up until recently the Python API had at least remained consistent. Them removing the Blender render was kid of the last straw for me.
Btw, if you are keeping things slightly simple for your son, you might be able to get away with using LLVMpipe for Blender. High OpenGL support but at the cost of it all being rendered (fairly quickly) in software. It should work provided you don't have millions of polygons.
You can enable this via:
Code:$ LIBGL_ALWAYS_SOFTWARE=1 blender
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