Announcement

Collapse
No announcement yet.

Intel Begins Landing Their Open-Source Vulkan Driver Ray-Tracing Support

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Intel Begins Landing Their Open-Source Vulkan Driver Ray-Tracing Support

    Phoronix: Intel Begins Landing Their Open-Source Vulkan Driver Ray-Tracing Support

    This week marked the release of Vulkan 1.2.162 with the ray-tracing extensions now finalized. As such Intel's stellar open-source team has begun landing their work around Vulkan ray-tracing ahead of the Xe HPG hardware availability that will support this functionality...

    http://www.phoronix.com/scan.php?pag...Compiler-Lands

  • #2
    Is this going to be supported on the enthusiast card?

    Comment


    • #3
      Originally posted by tildearrow View Post
      Is this going to be supported on the enthusiast card?
      I wouldn't be surprised if it did.
      The real question is rather when will Intel have a competitive enthusiast graphics card?
      With other manufactures we have to wait for for the drivers to catch up but with Intel i think we will have to wait for the hardware to catch up.

      Comment


      • #4
        Have to give props to Intel for not treating the OS that runs the enterprise as an afterthought. AMD has about a month or two lag time, and Nvidia is all but a rotting corpse unless AI is stamped on the hardware.

        Wouldn't it be interesting if Intel's software team were to be merged with AMD's hardware/IP stack. It won't happen, but there is a possible synergy there. I guess that's life. You can't have it all until you reach the pearly gates.

        Comment


        • #5
          I just like that interstellar quote:
          Originally posted by michael
          Intel's stellar open-source team

          Comment


          • #6
            Originally posted by ThoreauHD View Post
            Have to give props to Intel for not treating the OS that runs the enterprise as an afterthought. AMD has about a month or two lag time, and Nvidia is all but a rotting corpse unless AI is stamped on the hardware.
            We have code ready much earlier (typically a year or more) but the upstreaming schedule is negotiated with business/marketing teams. I think you will see the situation improve over the next year or so.

            Comment

            Working...
            X