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Intel's Poulsbo Driver A Bloody Mess?

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  • Michael
    replied
    Originally posted by sreyan View Post
    Some discussion has started about getting poulsbo into the main kernel tree.

    http://lkml.org/lkml/2009/3/19/1
    Yep, covered @ http://www.phoronix.com/scan.php?pag...item&px=NzE1Mw

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  • sreyan
    replied
    Some discussion has started about getting poulsbo into the main kernel tree.

    http://lkml.org/lkml/2009/3/19/1

    Leave a comment:


  • Svartalf
    replied
    Originally posted by curaga View Post
    @sreyan: Access denied for me too. Wonder what world destruction are they planning there..
    Heh... One wonders... However, many of the Ubuntu Mobile pages are locked out. Not sure what's going on.

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  • argor
    replied
    Originally posted by HyperDrive View Post
    Just for the record, since I just don't have time/patience/whatever to wait for the end of this "soap opera", I voted with my euros and got myself an Eee PC 901 yesterday. Iff the PowerVR is reverse-engineered, maybe I'll get myself a BeagleBoard to hack around.
    why the need to reverse-engineere
    BeagleBoard
    has drivers http://www.youtube.com/watch?v=3ToYO...7285AD&index=5
    here is also OGRE3D running on a beagleboard http://www.youtube.com/watch?v=LDtUE5PIhV0
    Last edited by argor; 11 February 2009, 04:38 AM.

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  • curaga
    replied
    @sreyan: Access denied for me too. Wonder what world destruction are they planning there..

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  • HyperDrive
    replied
    Originally posted by HyperDrive View Post
    One thing is for sure, my acquisition of an MSI Wind U115 netbook depends on the availability of a free and open source GMA500 Xorg driver.
    Just for the record, since I just don't have time/patience/whatever to wait for the end of this "soap opera", I voted with my euros and got myself an Eee PC 901 yesterday. Iff the PowerVR is reverse-engineered, maybe I'll get myself a BeagleBoard to hack around.

    Leave a comment:


  • sreyan
    replied
    Does anyone have access to this page:
    https://blueprints.edge.launchpad.ne...ackaging/+edit ? My launchpad account sure does not

    Leave a comment:


  • argor
    replied
    Originally posted by HyperDrive View Post
    Ideology aside (since I personally lean towards "the Stallman way" instead of "the Torvalds way" of doing things), OpenGL ES 2.0 is a strict subset of OpenGL 2.0. According to the specifications (i. e., unless Imagination Technologies is lying), the PowerVR SGX is fully OpenGL 3.0 capable. That's deliberate crippling in my book.
    no it is up to TI what they support or not they did desited to only provided support for opengl es 1.1 and 2.0
    just like Intel could provided support for opengl es
    it just depend on what marked you are in what is useful or not
    No, they didn't, according to the 8th post on the thread you mention.
    that post dose not say anything
    the licenser they desited what they want just like ti wanted only OpenGL ES/VG drivers for OMAP3
    Last edited by argor; 05 February 2009, 01:45 PM.

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  • HyperDrive
    replied
    Originally posted by argor View Post
    what is so crippled about the driver they were were the beta OpenGL ES
    drives yes they are blop drives whith GPL compatible kernel wedges
    just like Nvidia
    Ideology aside (since I personally lean towards "the Stallman way" instead of "the Torvalds way" of doing things), OpenGL ES 2.0 is a strict subset of OpenGL 2.0. According to the specifications (i. e., unless Imagination Technologies is lying), the PowerVR SGX is fully OpenGL 3.0 capable. That's deliberate crippling in my book.

    did powervr not provided intel whith complete OpenGL reference drivers
    it is up to intel whatever to use them or not
    here is also interesting read http://forum.beyond3d.com/showthread.php?t=50430
    No, they didn't, according to the 8th post in the thread you mention.
    Last edited by HyperDrive; 05 February 2009, 09:18 AM.

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  • argor
    replied
    Originally posted by HyperDrive View Post
    I'm sorry, but if you're referring to the Byterapers' Treed3D 2.0 demo, it's using the crippled*, closed source OpenGL ES 2.0 driver.
    what is so crippled about the driver they were were the beta OpenGL ES
    drives yes they are blop drives whith GPL compatible kernel wedges
    just like Nvidia
    Intel commissioned the development of their own driver because there was actually no (full) OpenGL implementation available for the SGX series.
    * The PowerVR SGX specifications exceed the OpenGL 3.0 (not ES!) requirements.
    did powervr not provided intel whith complete OpenGL reference drivers
    it is up to intel whatever to use them or not
    here is also interesting read http://forum.beyond3d.com/showthread.php?t=50430

    Leave a comment:

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