Originally posted by sreyan
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Intel's Poulsbo Driver A Bloody Mess?
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Some discussion has started about getting poulsbo into the main kernel tree.
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Originally posted by HyperDrive View PostJust for the record, since I just don't have time/patience/whatever to wait for the end of this "soap opera", I voted with my euros and got myself an Eee PC 901 yesterday. Iff the PowerVR is reverse-engineered, maybe I'll get myself a BeagleBoard to hack around.
BeagleBoard
has drivers http://www.youtube.com/watch?v=3ToYO...7285AD&index=5
here is also OGRE3D running on a beagleboard http://www.youtube.com/watch?v=LDtUE5PIhV0Last edited by argor; 11 February 2009, 04:38 AM.
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@sreyan: Access denied for me too. Wonder what world destruction are they planning there..
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Originally posted by HyperDrive View PostOne thing is for sure, my acquisition of an MSI Wind U115 netbook depends on the availability of a free and open source GMA500 Xorg driver.
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Does anyone have access to this page:
https://blueprints.edge.launchpad.ne...ackaging/+edit ? My launchpad account sure does not
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Originally posted by HyperDrive View PostIdeology aside (since I personally lean towards "the Stallman way" instead of "the Torvalds way" of doing things), OpenGL ES 2.0 is a strict subset of OpenGL 2.0. According to the specifications (i. e., unless Imagination Technologies is lying), the PowerVR SGX is fully OpenGL 3.0 capable. That's deliberate crippling in my book.
just like Intel could provided support for opengl es
it just depend on what marked you are in what is useful or not
No, they didn't, according to the 8th post on the thread you mention.
the licenser they desited what they want just like ti wanted only OpenGL ES/VG drivers for OMAP3Last edited by argor; 05 February 2009, 01:45 PM.
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Originally posted by argor View Postwhat is so crippled about the driver they were were the beta OpenGL ES
drives yes they are blop drives whith GPL compatible kernel wedges
just like Nvidia
did powervr not provided intel whith complete OpenGL reference drivers
it is up to intel whatever to use them or not
here is also interesting read http://forum.beyond3d.com/showthread.php?t=50430Last edited by HyperDrive; 05 February 2009, 09:18 AM.
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Originally posted by HyperDrive View PostI'm sorry, but if you're referring to the Byterapers' Treed3D 2.0 demo, it's using the crippled*, closed source OpenGL ES 2.0 driver.
drives yes they are blop drives whith GPL compatible kernel wedges
just like Nvidia
Intel commissioned the development of their own driver because there was actually no (full) OpenGL implementation available for the SGX series.
* The PowerVR SGX specifications exceed the OpenGL 3.0 (not ES!) requirements.
it is up to intel whatever to use them or not
here is also interesting read http://forum.beyond3d.com/showthread.php?t=50430
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