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Intel Is Working On A Vulkan Overlay Layer, Inspired By Gallium3D HUD

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  • #11
    geearf, the default* OpenGL driver for Intel is not based on Gallium, thus won't work with Gallium Nine, let alone the Gallium HUD. If you wanted to use Intel's Vulkan HUD, you would have to run Wine** games through VK9, DXVK, or VKD3D (translates Direct3D to Vulkan) so that you are running a "Vulkan program".

    *LunarG developed some Gallium based Intel drivers a long time ago, but I don't think they got much use. There was news of Intel developing a Gallium based driver called Iris back in August. https://www.phoronix.com/scan.php?pa...l-Iris-Gallium
    **Wine is the only user of Gallium Nine that I'm aware of.

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    • #12
      That would be cool as turning on/off HUD,without restarting app would be possible.And the one who is asking that it will work with gallium 9 or not,yes it will definitely work.I hope this feedback helps.

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      • #13
        Originally posted by Brisse View Post
        Nice. I recently started using AMDVLK since RADV has a major issue with Wayland and x.org 1.20 and I discovered it has some nice debug/performance metrics available as well.

        Code:
        cat .config/amdPalSettings.cfg
        ShaderCacheMode,2
        DebugOverlayEnabled,1
        TimeGraphEnable,1
        More info on https://github.com/GPUOpen-Drivers/AMDVLK
        Have you actually gotten this to work? I don't see any overlay with these settings. I'm using AMDVLK 2019.Q3.2, with a wayland compositor (Sway).

        Do these only work for fullscreen applications? I can't make it work either way (either fullscreen or windowed). Is there a layer I have to enable for it or something?

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