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Intel Is Working On A Vulkan Overlay Layer, Inspired By Gallium3D HUD

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  • Michael
    replied
    Originally posted by eydee View Post
    If the rumors are true and they're switching to Gallium anyway, why tho? Just use Gallium HUD.
    Gallium HUD is only for OpenGL... ANV Vulkan isn't changing, hence the need for this Vulkan overlay. Just like the Gallium HUD not working on RADV Vulkan.

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  • eydee
    replied
    If the rumors are true and they're switching to Gallium anyway, why tho? Just use Gallium HUD.

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  • M@yeulC
    replied
    Nice, and now, if various vendors agreed on a common interface for their driver's tunables (say: disable shader cache, fan control, low-level perf metrics, force AA -- unless that's taken care of with the perf counters extensions), we could even get an interactive in-game UI to tune all of this.

    Oh, and making it a shared library (or at least a common API) would also allow various desktop environment to expose the same tunables in their system settings panels
    Make features query-able (like: what do you support? {AA settings, Anisotropic filtering, GPU Frequency, GPU fans, GPU lights...}, etc), so that building a generic GUI around it is easy!

    All right, I might be daydreaming, but it would be nice, still.

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