Announcement

Collapse
No announcement yet.

Clear Linux Exploring "libSuperX11" As Newest Optimization Effort

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by coder View Post
    Sure, I'm all for that. Just saying that I don't know how much more efficiency you can expect to wring while still keeping OpenGL's API.
    Well, I can tell you that aside from the zero-effort path (which may not benefit much, as you say), there is a higher effort path of optimizations you could do if you rolled the OpenGL directly into the application. You could completely remove some internal datastructures of the OpenGL, and read directly from the application's own.

    Comment

    Working...
    X