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Intel's OpenGL Driver Will Now Make Better Use Of KHR_debug For Shader Debugging

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  • Intel's OpenGL Driver Will Now Make Better Use Of KHR_debug For Shader Debugging

    Phoronix: Intel's OpenGL Driver Will Now Make Better Use Of KHR_debug For Shader Debugging

    Intel's Mesa OpenGL driver has been supporting KHR_debug as required by OpenGL 4.3+, but without making full use of the extension. Now though to help with the shader debugging process, it will be exposing more information via this OpenGL debugging extension...

    http://www.phoronix.com/scan.php?pag..._debug-Dumping
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