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Experimental Patches For Using SIMD32 Fragment Shaders With Intel's Linux Driver
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This is pretty impressive. I figured the feature was simply aimed at providing forward-compatibility with GPUs having wider SIMD units (current UHD Graphics GPUs have 4-wide SIMD). I wouldn't have expected such benefits in current-gen products.
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Experimental Patches For Using SIMD32 Fragment Shaders With Intel's Linux Driver
Phoronix: Experimental Patches For Using SIMD32 Fragment Shaders With Intel's Linux Driver
Existing Intel graphics hardware already supports SIMD32 fragment shaders and the Intel open-source Linux graphics driver has supported this mode for months, but it hasn't been enabled. That though is in the process of changing...
http://www.phoronix.com/scan.php?pag...Linux-Mesa-RFCTags: None
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