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Experimental Patches For Using SIMD32 Fragment Shaders With Intel's Linux Driver

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  • coder
    replied
    This is pretty impressive. I figured the feature was simply aimed at providing forward-compatibility with GPUs having wider SIMD units (current UHD Graphics GPUs have 4-wide SIMD). I wouldn't have expected such benefits in current-gen products.

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  • tildearrow
    replied
    Typo:

    Originally posted by phoronix View Post
    where peformance is up

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  • Experimental Patches For Using SIMD32 Fragment Shaders With Intel's Linux Driver

    Phoronix: Experimental Patches For Using SIMD32 Fragment Shaders With Intel's Linux Driver

    Existing Intel graphics hardware already supports SIMD32 fragment shaders and the Intel open-source Linux graphics driver has supported this mode for months, but it hasn't been enabled. That though is in the process of changing...

    http://www.phoronix.com/scan.php?pag...Linux-Mesa-RFC
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