Originally posted by bridgman
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Originally posted by BlackStar View PostI distinctly recall a gamedev.net discussion on glReadPixels suddenly getting really slow on catalyst 9.1. I also *think* that FireGL cards where not affected, indicating a "product segmentation" reason for the slowdown, rather than a technical one.
Unfortunately, I haven't been able to find the link, so I could be wrong (if I am please shoot me!)
http://ati.cchtml.com/show_bug.cgi?id=1755
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