RADV always suffered more than OpenGL @ higher resolutions. I wonder if that's still the case, or if thats improved aswell?
Anyway, it's nice to see it atleast on par with OpenGL in most games and whats possible when a developer targets radv for release (Thanks Feral!). Looking forward to seeing what their Warhammer Vulkan port is like.
Anyway, it's nice to see it atleast on par with OpenGL in most games and whats possible when a developer targets radv for release (Thanks Feral!). Looking forward to seeing what their Warhammer Vulkan port is like.
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