Thank you Michael for this test. It confirms a suspicion I have, that the majority of the games out there do not scale beyond 4 cores. Rysen R3/5, here I come.
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Originally posted by BlackArchon View Post3-0 means that there are three out of four cores from the first CCX active, while there are none active from the second CCX.
Does 1+1 use SMT and 2-0 does not, as one would think? If so, then SMT seems to be working surprisingly well.
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Originally posted by indepe View PostWhy isn't it possible to enable 3 cores on the first CCX, as well as 3 cores on the second CCX? Is that in the BIOS and depends on the motherboard, and/or could even be changed with a BIOS update?
I think any motherboard/bios should have that feature. On Windows, you can even do that with an application (called Ryzen Master).
Originally posted by indepe View PostDoes 1+1 use SMT and 2-0 does not, as one would think?
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Even with this not testing SMT but the core arrangement, it is still a very interesting test setup because it does show where the interface between the two CCX is a bottleneck and where it isn't. Windows sites should test this as well, especially for gaming.
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Originally posted by VikingGe View PostEven with this not testing SMT but the core arrangement, it is still a very interesting test setup because it does show where the interface between the two CCX is a bottleneck and where it isn't. Windows sites should test this as well, especially for gaming.
If you don't speak the language, the pictures should speak for themselves. Watch out for the gallery right above the conclusion ("AMD Ryzen R7 1800X: Fazit") 4+0 is better than 2+2 in general.
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Originally posted by juno View PostNoone with a little knowledge of Zen would expect that and that question has been answered for multiple times already.
So... I guess one might think that in most test cases here there isn't a lot of shared data across all threads, since otherwise 2+2 would be more often slower than 4-0.
Dota2/Vulkan still seems to be an outlier with its own problems.
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Originally posted by juno View PostIf you don't speak the language
There's still one problem though, they only tested well-threaded games that do reasonably well on Ryzen anyway, not the ones where it is even slower than the FX-9590. What I'd like to see is whether 4+0 is better than 4+4 in those scenarios.Last edited by VikingGe; 04 March 2017, 03:34 PM.
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Originally posted by atomsymbol
The relatively small difference between 2+2 and 4+0 is expected.
A general rule: If a scalable benchmark (such as: Timed Linux Kernel Compilation, C-Ray) has high IPC then 2-cores-4-threads should perform measurably slower than 4-cores.
IPC = Instructions Per Clock as measured by the Linux perf tool. A high IPC - in year-2017 terms - equals to about 1.5 or more instructions per clock.
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Originally posted by Adarion View PostInteresting, very interesting. The "real" computing went as expected but holy cow at the Vulkan results with Dota. That issue should be inspected closely be developers of AMD firmware, Kernel, GPU driver and the game developers as well.
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