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Turbo Boost Max 3.0 Patches Updated, Now On By Default For Multi-Socket Systems

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  • Turbo Boost Max 3.0 Patches Updated, Now On By Default For Multi-Socket Systems

    Phoronix: Turbo Boost Max 3.0 Patches Updated, Now On By Default For Multi-Socket Systems

    Intel's Turbo Boost Max Technology 3.0 (ITMT) patches for the Linux kernel have been pushed to their eighth revision as it prepares for mainline integration...

    http://www.phoronix.com/scan.php?pag...Max-3-V8-Linux

  • #2
    Awaits people that say single threaded performance doesn't matter when 90% of programs have one heavy thread that needs cpu time.

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    • #3
      Originally posted by labyrinth153 View Post
      Awaits people that say single threaded performance doesn't matter when 90% of programs have one heavy thread that needs cpu time.
      Bad programmers? Bad programming languages? Bad compilers?...
      at parallelization at least? Why?

      How can CPUs be better at parallelize tasks? Why GPUs are such parallelization beasts?

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      • #4
        There is nothing wrong using a single thread.

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        • #5
          Originally posted by timofonic View Post

          Bad programmers? Bad programming languages? Bad compilers?...
          at parallelization at least? Why?

          How can CPUs be better at parallelize tasks? Why GPUs are such parallelization beasts?
          It isn't the CPU that needs to be made better at parallel tasks. It is entirely about the type of workload. Parallelisation requires that many things can be calculated at once without being dependant on the results of other things too much. It just happens to be the case that graphics rendering tasks can be done more or less independently of one another.

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          • #6
            Originally posted by arbition View Post

            It isn't the CPU that needs to be made better at parallel tasks. It is entirely about the type of workload. Parallelisation requires that many things can be calculated at once without being dependant on the results of other things too much. It just happens to be the case that graphics rendering tasks can be done more or less independently of one another.
            In addition to this, a lot of people overestimate multi-threading. They sometimes think that simply throwing multiple jobs onto multiple threads will equal a linear increase in the amount of work done. Believe me when I say that there are cases in the programming world where a single-threaded application can outperform a multi-threaded application due to the ability of the program to better manage cache, handle resource sharing (or lack thereof), and less complicated design.

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            • #7
              Originally posted by computerquip View Post

              In addition to this, a lot of people overestimate multi-threading. They sometimes think that simply throwing multiple jobs onto multiple threads will equal a linear increase in the amount of work done. Believe me when I say that there are cases in the programming world where a single-threaded application can outperform a multi-threaded application due to the ability of the program to better manage cache, handle resource sharing (or lack thereof), and less complicated design.

              you are kidding right? the future is cpu and gpu working together using multitheatings

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              • #8
                Originally posted by andre30correia View Post


                you are kidding right? the future is cpu and gpu working together using multitheatings
                That is not how it works. Only certain jobs even benefit from parallelism.

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                • #9
                  Originally posted by labyrinth153 View Post

                  That is not how it works. Only certain jobs even benefit from parallelism.
                  If by only certain jobs you mean almost all then yes.

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                  • #10
                    Originally posted by SaucyJack View Post

                    If by only certain jobs you mean almost all then yes.
                    Ugh. Go suck a log you nitwit.

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