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Originally posted by ryao View PostOpenGL 4.0 support is only for their Windows driver. Linux will be lucky to see OpenGL 3.3 support before the end of the year.Free Software Developer .:. Mesa and Xorg
Opinions expressed in these forum posts are my own.
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Code:GL 3.2: Core/compatibility profiles DONE GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast) Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast) Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast) Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600) Multisample textures (GL_ARB_texture_multisample) DONE (i965) Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast) Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast) GLX_ARB_create_context_profile DONE GL 3.3: GLSL 3.30 new features in this version pretty much done GL_ARB_blend_func_extended DONE (i965, r600, softpipe) GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast) GL_ARB_sampler_objects DONE (i965, r300, r600) GL_ARB_shader_bit_encoding DONE GL_ARB_texture_rgb10_a2ui DONE (i965, r600) GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast) GL_ARB_timer_query DONE (i965, r600) GL_ARB_instanced_arrays DONE (i965, r300, r600) GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
Now I don't know how much work GLSL 1.50 is, but is it more than half a year's work?
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At least some of the patches required for GLSL 1.5 support have been sent to the mesa-dev list (and a fair while ago too). I don't know if they were all the required patches or not, somebody who actually writes these things would need to comment :-)
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Originally posted by archibald View PostAt least some of the patches required for GLSL 1.5 support have been sent to the mesa-dev list (and a fair while ago too). I don't know if they were all the required patches or not, somebody who actually writes these things would need to comment :-)Free Software Developer .:. Mesa and Xorg
Opinions expressed in these forum posts are my own.
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Originally posted by Kayden View PostIt's basically Geometry Shaders and Interface Blocks. Interface Blocks are basically done, and Geometry Shaders are coming along quite nicely. We're actually able to run fairly complex geometry shaders on i965 now.
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Originally posted by przemoli View PostDo you have plans for supporting OpenGL 4.1 on Haswell gen hw ? :P (Ok I know, I should laught from PR department not you, but still )
Originally posted by Kano View Post@Kayden
When will Rage/Doom 3 BFG run with mesa? How much faster would be mesa git compared to 9.1 for Ivy Bridge and Left 4 Dead 2? Team Fortress 2/Half-Life 2 DM was basically playable but L4D2 is too slow (around 20 fps @ 1920x1200).Free Software Developer .:. Mesa and Xorg
Opinions expressed in these forum posts are my own.
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