Originally posted by ldesnogu
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* PS3: significantly faster than real-time, i.e. few minutes of multichannel DST data are decoded for less than those few minutes; of course that's with its SPE optimized decoder.
* high-end x86 CPU with the reference decoder:
few minutes of multichannel DST data are decoded for several hours, yes several hours. so, it's like PS3 is hundreds if not thousands times faster
so, unless you state that there are ARMs with faster computational power than high-end x86 CPU then ARM performance would be worst than x86 CPU with the reference decoder - in fact i can try it for sure since i have several Samsung and Texas Instruments ARMs (probably one of the fastest at least those 2 companies are making), but i see it as pointless. once again, optimizing the reference decoder for x86 CPUs and multithreading it gives big performance bump and high-end x86 CPU get closer to PS3, but then is the price - such x86 system costs times the costs of PS3. so, bottom line is that ARM will be 3rd for sure and doing real test only will show 3rd by how big margin compared to the 2nd - i believe it would be very big.
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