Originally posted by Qaridarium
Ive been following through this thread and im not really following your logic (if it is logical).
If your going to render an object one time then you have a fixed amount of CPU time that will be consumed doing the ray calculations for a single image to be loaded onto the framebuffer.
If your then going to animate the object then each of those single frames must be completed within a certain amount of time. The longer the render time for each frame the longer the lower the frame rate is going to be.
All systems are not equal so the comparison between what an 286 and i7 can do are different things all together. Each are going to be able to do more instructions per second more than the other. Thus going to be able to do more ray calculations in the same amount of time.
So take for example the ray trace video with the car that the camera can rotate around. Clearly the system there produces a low frame rate or lag between frames when rotating. This is clearly because the ray calculations between frames takes longer than the framebuffer is refreshed. Now they do some tricks to make that animation faster, but clearly the image quality drops. This murmuring, which ive yet to see you actually try to explain i assume (if valid) is just another technique to cut down on calculations in order to produce a final image faster but at a lower quality. At least the noisey tv image you pasted i would consider garbage if that is what is actually produced with this 'murmur technique'.
I think you would do better for yourself if you actually took time to explain your ideas, rather than post shock statements.
Comment