Originally posted by log0
View Post
Announcement
Collapse
No announcement yet.
GCC 4.5 vs. 4.6 On AMD's FX-4100 Bulldozer
Collapse
X
-
Their own link shows they're wrong:
The built-ins suffixed with “Lod” are allowed only in a vertex shader.
Comment
-
Originally posted by curaga View PostTheir own link shows they're wrong:
Lod in the fragment shader is not a part of 1.2. It must be specifically enabled, either via the gpu_shader4 extension (not fully supported by mesa IIRC), or by GL_ARB_shader_texture_lod, which is fully supported.
Comment
-
I know this is way off topic but there is also an ogre3d based fork called Stunt Rally http://code.google.com/p/vdrift-ogre/ that might be of interest for racing game fans. It might be of interest for Michael too as another possible benchmark.
Comment
-
Originally posted by log0 View PostIRC is by apppointment only afaik. Have you considered the forum http://vdrift.net/ or the issue tracker https://github.com/VDrift/vdrift/issues ?
Comment
-
Originally posted by log0 View PostI know this is way off topic but there is also an ogre3d based fork called Stunt Rally http://code.google.com/p/vdrift-ogre/ that might be of interest for racing game fans. It might be of interest for Michael too as another possible benchmark.
Comment
Comment