Originally posted by piotrj3
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Majority of games with Alder Lake don't show any scaling past 4800.
Also 4800p to 5200 is in the ideal case with Alder Lake is not 8 percent uplift its a 4 percent uplift at best. The reality with the increase bandwidth that 8 percent increase each step and you are only getting 4 percent at best is sign of being close to the wall. Small change like changing from 1080p to 1440p with Cyberpunk sees you on the other side where scaling just stops at 4800 like almost everything else..
The reality here the benchmarks don't match what you are saying no with the Intel chips. Games that should be very strongly RAM sensitive most with Alder Lake stop gaining performance at 4800. Odd configurations of some of those games show 4% scaling per step from 4800 up.
Majority of the time Alder Lake sweetspot is 4800.
Alder Lake does not show universal improvement by increasing ram-speed. It appears once you have X amount of ram operations with Alder Lake you end up stuck at 4800 transfer speeds. Faster ram does not help you if the CPU MMU can only do X amount of transfers per second and you are doing X amount of transfers per second already with slower ram. 1080p with Cyberpunk is most likely light enough on memory operations to gain from latency reduction on the CPU MMU limit and 1440p Cyberpunk is on the other side. Please note Zen 4 you still see Cyberpunk 1440p performance scale as you go from 4800 to 5200 to 6000 ram so this is not the program limitation here.
Bandwidth sensitive is a thing. Remember there is a cap on amount of Bandwidth a CPU MMU can in fact exploit based on how many transfers it can do. This limit with Zen chips comes from the infinity fabric. Alder Lake from Intel clearly shows the same kind of internal limit but it kicks in a lower ram speed.
Please note its not that Cyberpunk is getting 100 percent CPU usage either. Cyberpunk at 1440p runs into the same MMU limit on Alder Lake everything else is.
Basically you had a mistake you presumed bandwidth issue is improved by faster ram that only happens if the MMU in the CPU is able to use that bandwidth. Alder Lake faster ram gets your reduced latency not more bandwidth past 4800. 4800 is the sweet spot of the Alder Lake MMU and that why lots of benchmarks flatten off at that point.
Bandwidth capped also means the latency improvements with increasing clock speeds is not as much as you would expect.
piotrj3 the reality here its abnormal benchmarks with Alder Lake that scale past 4800. With games that update could increase the transfer count in future means you could pay for more expensive ram with Alder Lake than 4800 and the Next game update caps you back at 4800 ram performance because its it now hitting the CPU MMU limit.
Yes you are right piotrj3 that there are difference between benchmarks but there is a problem here a party testing Alder Lake chip with 4800 only ram on most benchmarks this is maxed out because the transfers is being limited by the CPU MMU not the ram clock speed.
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