Originally posted by Dukenukemx
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also to activate FSR1,0 globally really is not the same as activating it in the game Engine.
"Native implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied. Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image."
https://www.pcgamingwiki.com/wiki/Fi...per_Resolution
WINE: "
Wine | Can be applied to any Vulkan game (even dxvk and vkd3d-proton), but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. |
the 2D overlay GUI/HUD of the game if you activate it globally is damanged and if you activate it in the game engine the GUI/HUD of the game is not reduced in resolution.
and Nvidias DLSS has more games who have it in the engine compared to FSR1.0/2.0...
https://www.pcgamingwiki.com/wiki/Li...lity_upscaling
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