Originally posted by Khrundel
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Originally posted by Khrundel
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The only problem with GPUs is that they require more coarse-grained concurrency, within the code. When we look at big GPUs, we're talking about literally tens of thousands of "threads" (using Nvidia's definition) or Work Items simultaneously in flight. That's fine for graphics, but not everything maps to that processing model.
Originally posted by Khrundel
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