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The End-Of-Year 2021 State Of Linux On Apple's M1 SoC

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  • The End-Of-Year 2021 State Of Linux On Apple's M1 SoC

    Phoronix: The End-Of-Year 2021 State Of Linux On Apple's M1 SoC

    The Asahi Linux project has published their October and November status update to provide an overview of where the Apple Silicon / Apple M1 open-source support is now at as we approach the end of 2021...

    https://www.phoronix.com/scan.php?pa...ilicon-EO-2021

  • #2
    That SPI HID is actually a cool thing about this hardware. Seems like a reasonable way to connect local HID in an integrated device like this. Better at boot, and for power, when compared with USB (not to mention a huge diference in complexity); and not limited like PS/2 (the old favorite way to connect integrated input devices).
    Last edited by microcode; 15 December 2021, 10:46 AM.

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    • #3
      It has the ARM processor.

      Do you know if commercial games build for Raspberry Pi will work on this computer?

      We only have tree commercial games for Linux ARM:

      - Airline Tycoon Deluxe
      - Conquest of Elysium 3
      - Dominions 4: Thrones of Ascension

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      • #4
        Originally posted by gbudny View Post
        It has the ARM processor.

        Do you know if commercial games build for Raspberry Pi will work on this computer?

        We only have tree commercial games for Linux ARM:

        - Airline Tycoon Deluxe
        - Conquest of Elysium 3
        - Dominions 4: Thrones of Ascension
        Either distros' arm packages will support the M1, or they'll compile a special version for it (much as asahi are trying to prevent that being necessary). Assuming they support M1 macs.

        Of course, if you're impatient you can try compiling a source package yourself.

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        • #5
          waste of time

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          • #6
            Originally posted by Aryma View Post
            waste of time
            Dunno about you, but I'd like to run linux on a fast and power-efficient CPU. There's also an argument to be made for user ownership, since these cores lack anything like an intel management engine or AMD platform security processor.

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            • #7
              Originally posted by Developer12 View Post

              Either distros' arm packages will support the M1, or they'll compile a special version for it (much as asahi are trying to prevent that being necessary). Assuming they support M1 macs.

              Of course, if you're impatient you can try compiling a source package yourself.
              Did you read? "Commercial"

              How do you expect to get the source for a closed-source game?

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              • #8
                Originally posted by tildearrow View Post

                Did you read? "Commercial"

                How do you expect to get the source for a closed-source game?
                Ah, yes. Must have read something else.

                Hopefully if the builds don't work (though I don't see why not?) then emulation of an arm-based raspi on an arm-based M1 will hopefully be reasonably fast. Still, I wouldn't expect this to require anything more than a container to get working.

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                • #9
                  Originally posted by gbudny View Post
                  It has the ARM processor.

                  Do you know if commercial games build for Raspberry Pi will work on this computer?

                  We only have tree commercial games for Linux ARM:

                  - Airline Tycoon Deluxe
                  - Conquest of Elysium 3
                  - Dominions 4: Thrones of Ascension
                  Seems like it should be possible, although depending on how those games are packaged I wouldn't be surprised if it was necessary to add some library overrides or other little hacks like that in order to get it all working.

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                  • #10
                    Anyone got an idea if and how Windows 32/64 bit games would run there, either on Qemu/Wine or some virtualization on MacOS?
                    Considering getting something-M2 in 1-2 years.

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