It always seems like a strange comment to me: "3DNow! built upon MMX instruction set to offer faster performance for vector processing of floating point data. But 3DNow! ultimately didn't see too much adoption amid Intel's successful SSE introduction." In the context of free software/Linux.
I used 3dnow! enabled Linux from when I first got a K6-2 CPU, which was an upgrade from a 486 class overclocked AMD 5x86@150MHz with 50MHz VLB. 3dnow! support was integrated everywhere it made sense throughout the Linux stack, it's why the kernel code exists. That few commercial Microsoft Windows programs made use of it is neither here nor there.
I used 3dnow! enabled Linux from when I first got a K6-2 CPU, which was an upgrade from a 486 class overclocked AMD 5x86@150MHz with 50MHz VLB. 3dnow! support was integrated everywhere it made sense throughout the Linux stack, it's why the kernel code exists. That few commercial Microsoft Windows programs made use of it is neither here nor there.
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