Originally posted by willmore
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My point is even if CL14 vs CL16 renders something 1ms quicker or sends a packet out 1ms quicker (kind of a big ask), this is only 1/50th the variance of visual reaction time of 50ms or more if human visual reaction time is between 200-250ms. Your reaction just needs to be 1ms worse for any latency gains to be nil. I'm not misunderstanding latency, just putting it in context of human reaction time.
I'm not against low latency setups, just that the cost of one might not be right for every gamer.
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