Originally posted by kpedersen
View Post
Announcement
Collapse
No announcement yet.
QEMU 3.0 Brings Spectre V4 Mitigation, OpenGL ES Support In SDL Front-End
Collapse
X
-
-
Is it just me or is this "time-based version bumping" really starting to get on my nerves these days?
Version numbers used to mean something in the past. It was valuable information because it was tied to something. Now you might as well just look at the release date, because it says the exact same information.
- Likes 1
Leave a comment:
-
Last time I checked QEMU still had a broken keyboard implementation when dealing with DPMI (i.e via cwsdpmi.exe) running in MS-DOS / PC-DOS, etc.
(i.e https://bugs.launchpad.net/qemu/+bug/1574246)
Not that anyone uses DOS anymore but I am hoping they will be filling in the gaps to keep legacy software working (you know, the main reason why a lot of people use emulation in the first place). It can't all be glitz and glamour running cloud software
- Likes 1
Leave a comment:
-
QEMU 3.0 Brings Spectre V4 Mitigation, OpenGL ES Support In SDL Front-End
Phoronix: QEMU 3.0 Brings Spectre V4 Mitigation, OpenGL ES Support In SDL Front-End
QEMU 3.0 is now officially available. This big version bump isn't due to some compatibility-breaking changes, but rather to simplify their versioning and begin doing major version bumps on an annual basis. As an added bonus, QEMU 3.0 comes at a time of the project marking its 15th year in existence...
http://www.phoronix.com/scan.php?pag...U-3.0-ReleasedTags: None
Leave a comment: