Originally posted by nanonyme
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Four Years After Launch, AMD Kaveri Sees Huge Performance Boost On Linux
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Originally posted by smitty3268 View PostDidn't it need a new firmware release with updated headers or something like that?
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Originally posted by Mez' View PostI am aware, and I completely agree. It's just that in practice, I don't see that kind of difference.
Playing Dirt Rally as a quick example got me around 30-35 fps on medium settings with the APU (2 Gb shared) and 50-55 with the RX 560. Maybe it is due to the fact that I'm playing on a ridiculous 1366x768. I will try soon on FHD with my projector though, where the difference should be bigger.Try env var mesa_glthread=true if that is smart enough to change something there.
Real world GL is severely CPU bound (even in pletora of different ways), but real GPU differences could only be seen once you are GPU bound instead
Originally posted by coder View PostSo, in many cases, you should probably be seeing a fair bit more than 3x. I think getting the RX 560 was a good call.
GNM, Mantle, Vulkan, D3D12, Metal... APIs are not invented for nothing. These lower level APIs tries to avoid or at least to diminish CPU boundware as much as possible.Last edited by dungeon; 16 May 2018, 09:02 AM.
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Originally posted by coder View PostLet's look at the specs, shall we?So, on the face of it, one would expect a ratio in the ballpark of 3x. However, the APU has the unique disadvantage of having to share memory bandwidth between the CPU and GPU cores. Another factor not shown in the above chart is that, over the generations, GCN has accumulated numerous improvements in such areas as geometry processing (tessellation, caching, early primitive discard), texture compression and caching, etc. The only thing the APU has going for it is lower-latency communication between the CPU and GPU cores. That might help select few GPU-compute scenarios, but probably little else.Model Generation Lithography Shaders Clock fp32 GFLOPS Mem Bandwidth A10-7860K GCN 1.1 28 nm 512 757 775 34 RX 560 GCN 1.4 14 nm 1024 1175 2406 112
So, in many cases, you should probably be seeing a fair bit more than 3x. I think getting the RX 560 was a good call.
Playing Dirt Rally as a quick example got me around 30-35 fps on medium settings with the APU (2 Gb shared) and 50-55 with the RX 560. Maybe it is due to the fact that I'm playing on a ridiculous 1366x768. I will try soon on FHD with my projector though, where the difference should be bigger.
When I have a bit of time, I will compare both again, this shouldn't take too much time as it is only a couple of grub boot options and bios options to adapt for the switch.
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Originally posted by coder View PostSo, on the face of it, one would expect a ratio in the ballpark of 3x.
But yeah, it is safe to say that it should be at least 2 times faster if not more.
Theoretical GFLOPS shader peak shows 3 times difference, but in reality it really depend what happens - what app is doing, what driver is doing, it is hard in general to say which boundware per app will comes first.Last edited by dungeon; 16 May 2018, 12:20 AM.
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Originally posted by Mez' View PostSupposedly, I agree.
In practice, that was around the difference between both when I added the RX560. With these improvements, the gap should be quite close now.So, on the face of it, one would expect a ratio in the ballpark of 3x. However, the APU has the unique disadvantage of having to share memory bandwidth between the CPU and GPU cores. Another factor not shown in the above chart is that, over the generations, GCN has accumulated numerous improvements in such areas as geometry processing (tessellation, caching, early primitive discard), texture compression and caching, etc. The only thing the APU has going for it is lower-latency communication between the CPU and GPU cores. That might help select few GPU-compute scenarios, but probably little else.Model Generation Lithography Shaders Clock fp32 GFLOPS Mem Bandwidth A10-7860K GCN 1.1 28 nm 512 757 775 34 RX 560 GCN 1.4 14 nm 1024 1175 2406 112
So, in many cases, you should probably be seeing a fair bit more than 3x. I think getting the RX 560 was a good call.
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Originally posted by bridgman View PostVS ?
Nope, there's nothing Linux-specific there. If you check the release notes for the corresponding Windows drivers the supported hardware list is also dGPU-only. Every so often a workstation APU SKU will be produced, and in those cases the business folks ask us to provide support in the workstation drivers.
Just curious, other than the natural human desire to pour sand in gears...So we put air, because it have advantages thus is more practical. Air in gears is so practical since that pushed us to make and maintain special asphalt roads all around globe but these roads killed a lot of people, more then in all World Wars together
Same desire to be faster just like on roads, exist in computing - to be faster is main desire of bothUntil is stops being so practical and unsafe to be so fast, then same desire could be satisfied on Formula 1 races or so
How 'sand in gears' became 'pistons in wheels' and I got to Formula 1 and victims of WWWs and thse on streets and so on... no one knows, but both are the same and means the same 'absurd' but even that absurd is not far from reality
But this isn't any absurd, as speaking of practicality If someone who bought these PRO APUs expect workstation app to work on Linux too, but you provided driver that does not work how you expect these to be happy? People are happy when there is no much PITA with drivers, preferably to not even notice how driver exists and things just works
, what made you say this was a Linux-only decision ?If quoting launch text only was not enough, here are couple pictures
My understanding is that Radeon Pro covers a slightly broader range of target users than FirePro did, with more focus on things like 3D rendering.
AFAIK, Radeon Pro is brand name for professional class GPU since year 2016. Before that was named Fire Pro, further before Fire GL, etc...
Radeon Pro drivers might only be name for drivers aimed for these professional class GPUs produced since year 2016.Last edited by dungeon; 16 May 2018, 03:23 AM.
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