Tile based (deferred or not) rendering especially helps with using memory bandwith efficiently. This is one reason why PowerVR keeps getting used in mobile SoCs despite their poor software/driver situation. NVidia had to implement it too to compete in mobile.
AMD probably thought they were doing well enough at eliminating overdraw etc. to not require tile based rendering, traditionally they did better than NVidia in Villagemark.
AMD probably thought they were doing well enough at eliminating overdraw etc. to not require tile based rendering, traditionally they did better than NVidia in Villagemark.
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