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OpenGL vs. Vulkan With AMDGPU-PRO 16.40, Compared To NVIDIA On Linux
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What sense does it make to make an Nvidia vs. AMD comparison when you already noticed that AMDGPU-PRO 16.40's Vulkan implementation had a huge regression towards 16.30?
No matter what, I am just interested in OpenGL and Vulkan open source implementation of AMDGPU and leave the pro stack to pros.
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Originally posted by rabcor View PostAMD: Wtf are you doing AMD?!
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Originally posted by BangoMopar View PostBreaking our hearts, that's what their doing. Right when the holidays are coming and some of us were planning on picking up an rx 480. Some of us want to support team red, and their awesome-sauce commitment to open source. But damn. That performance hit for the dollars spent is quite steep. Can someone cast a silver lining here? Or should I just shut up and order the 1050 TI?
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Originally posted by schmidtbag View PostYou seem to lack patience, which for the time being is a requirement if you intend to use AMD on Linux. The results will be good, but you're going to have to wait. AMD's progress is tremendous but they still have some catching up to do. When (not if) they are caught up, the need for patience should fizzle out.
1) Do nothing and hope my Bonaire GPU is one day supported with GL 4.5 support. Right now on a Unity-based native Linux game I average around 12 FPS on med settings.
2) Move back to Kubuntu 14.04 and the old FGLRX driver
3) Buy a newer card
If I do # 3, and go AMD, it would be better than it is now, sure. But to be ideal your asking me to wait more than a year overall just to play games I already own. So if that means I'm impatient, well so be it.
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Originally posted by Damodread View PostThat's quite a big regression there for AMDGPU-PRO. At launch the RX480 was running at 70FPS on Dota 2 on 4K with Vulkan on the 16.30 driver.
I wonder what makes this driver so slow...
It might be also on game side so possibly some D2 update break things too... like TF2 was fine with opensource drivers year ago, but suddenly game update breaks it
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