Originally posted by bridgman
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NVIDIA 375.10 vs. Linux 4.8 + Mesa 13.1-dev AMD GPU Benchmarks
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Originally posted by mitcoes View PostSo, if you ay at 1080p or 720p yo do not need more than a 100 USD GPU to play
Why there are not 1050 Ti or AMD equivalent 400 USD Steam Machines with Lutris and links to friv and other goodies pre installed in big picture mode in real competition with XBOX and PS4?
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Originally posted by bridgman View Post
Ahh, OK. I think you will find the open drivers have generally caught up with the proprietary drivers for OpenGL, although the -pro stack is still needed for OpenCL.
I'm a bit confused though...
...after years of everyone chanting "kill the proprietary drivers" and us shifting resources to the open drivers (to the point where they compete with closed drivers on GL performance and are catching up on GL features) you are still dinging us over day 1 proprietary driver GL ?
Fwiw, I was never in the "kill the proprietary drivers" camp. I was always in the "give me drivers that work well camp", proprietary or not.
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Originally posted by bug77 View PostWell, it's not polite to answer a question with another question, but until the open source driver can do everything the closed one can, is it a fair substitution? (Ok, you may keep stuff for professional cards in the proprietary drivers forever.) As we can see, neither Vulkan nor OpenCL are a go with the open source driver atm.Test signature
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Originally posted by Passso View PostFor those using OpenCL there is the -pro stack, that only a tiny % of users needs.
Originally posted by bug77 View PostI was never in the "kill the proprietary drivers" camp. I was always in the "give me drivers that work well camp", proprietary or not.
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Originally posted by bridgman View Post
For "non-workstation" users I think it is a fair substitution. Vulkan support is primarily there for developers at the moment (although that will change and we need to have Vulkan in the open stack when that happens) and OpenCL is primarily used for apps like Blender rather than typical consumer/gaming uses.
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