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Khronos Expands Focus On Safety Critical APIs

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  • Khronos Expands Focus On Safety Critical APIs

    Phoronix: Khronos Expands Focus On Safety Critical APIs

    Today is the Khronos day at SIGGRAPH 2016 with several announcements being expected...

    http://www.phoronix.com/scan.php?pag...Critical-Panel

  • #2
    Hmm... I've never heard of "safety critical." At least I've googled for the definition.

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    • #3
      It's a "profile" of the OpenGL ES spec. Their working group page at https://www.khronos.org/openglsc/ has more details and images

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      • #4
        Originally posted by GraysonPeddie View Post
        Hmm... I've never heard of "safety critical." At least I've googled for the definition.
        Ever heard the saying "if cars were like computers they would run at 5000 mph, do a million miles per gallon, but every so often explode and kill everyone inside" ?

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        • #5
          Actually I would've liked it if they'd expand and make a vulkan/opengl associated open sound api (like directx has direct sound; I'm gettin kinda tired of fmod to be honest)

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          • #6
            Originally posted by rabcor View Post
            Actually I would've liked it if they'd expand and make a vulkan/opengl associated open sound api (like directx has direct sound; I'm gettin kinda tired of fmod to be honest)
            How about OpenAL? It's not made by Khronos, but it was designed from the ground up to resemble OpenGL

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            • #7
              Originally posted by rabcor View Post
              Actually I would've liked it if they'd expand and make a vulkan/opengl associated open sound api (like directx has direct sound; I'm gettin kinda tired of fmod to be honest)
              Possibly stupid question, but what does that have to do with GPUs?

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              • #8
                Originally posted by Xelix View Post
                How about OpenAL? It's not made by Khronos, but it was designed from the ground up to resemble OpenGL
                Contrary to what the name suggests, it's proprietary now.

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                • #9
                  Originally posted by starshipeleven View Post
                  Possibly stupid question, but what does that have to do with GPUs?
                  HDMI ports are on GPU's.
                  Sound decoding on GPU's with an audio block.
                  Sound synthesis in simulations/games by GPU's.

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                  • #10
                    Originally posted by starshipeleven View Post
                    Possibly stupid question, but what does that have to do with GPUs?
                    One word -TrueAudio

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