Originally posted by drSeehas
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Early Radeon Vulkan Windows vs. AMDGPU PRO Linux Benchmarks
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Originally posted by devius View PostI mean, imagine there were 20 games released on Windows, 12 on Mac and 8 on Linux, that's 20 == 20 (12 + 8).
Not only does Windows have more unique games released for the platform but the total sales (which is really the most important figure) of each game is also generally much higher on Windows.
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Originally posted by Herem View PostIn your original mail you said 'there were about as many games released for Mac + Linux combined as Windows', as these games are predominantly cross platform you can't simply add together the releases of both platforms and say that combined they have the same number of games as Windows.
What that graph shows is the number of game releases per platform. In my original comment I only said that the number of game releases on the Mac and Linux platforms are about the same as the number of game releases on Windows. How can you say that is not true when it is? I mean, imagine there were 20 games released on Windows, 12 on Mac and 8 on Linux, that's 20 == 20 (12 + 8).
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These results are better than I expected to see. Well done AMD for starting to get back on track.
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Originally posted by devius View PostSure, but there is some strong correlation, because no publisher would release games for a dead platform where there are no sales.
But also the reason Linux gets so many games is because amongst the dev community there is a lot of goodwill towards linux from the individuals involved. In a lot of these companies there are enough individuals who want to support Linux (personally) and think it's the right thing to do and hope that the platform will get uplifted in the future etc.. That idealism is a big reason why we now get much more games than our 1% market share should justify. Of course that doesn't fly in every company (especially huge publishers) but in some devs that line of thinking plays a subliminal role.
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Originally posted by devius View PostThat's not true at all. First you're reading the graph incorrectly. It doesn't list only exclusive releases by platform, but releases period. It doesn't matter if the game was first released on another platform or not, otherwise you could use that same argument for all cross-platform games: "nowadays Windows doesn't get any new games since they are all console releases first", and "Mac games are double counted since they are the same ones released on Windows" and the original Tomb Raider would be a Saturn game with the PS1 and PC releases "double counted".
Then there's the fact that there have been Mac games since the early 80's, even before Linux was invented, and even after that there are a lot of Mac exclusives. Also, the ones that aren't exclusives are usually released on Windows and the consoles of the time as well, so there are a lot of what you call "double counting" in all platforms. Not sure why you decided to treat Linux differently.
In your original mail you said 'there were about as many games released for Mac + Linux combined as Windows', as these games are predominantly cross platform you can't simply add together the releases of both platforms and say that combined they have the same number of games as Windows.
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Originally posted by Herem View PostThe number of released games on a platform is not really an indication of how popular that platform is worth users.
Originally posted by Herem View PostAlso most of the games released on Linux are the same ones released on Mac so you're double counting the majority of the releases.
Then there's the fact that there have been Mac games since the early 80's, even before Linux was invented, and even after that there are a lot of Mac exclusives. Also, the ones that aren't exclusives are usually released on Windows and the consoles of the time as well, so there are a lot of what you call "double counting" in all platforms. Not sure why you decided to treat Linux differently.
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Originally posted by theriddick View PostIF you LOVE Windows 10 then you are likely in love with DX12. But any developer who does their homework will realize that most gamers are running OLDER versions of Windows so it makes VERY LITTLE sense to develop DX12 for the game when only a %10-20 of their player base is going to see the improvements.
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Originally posted by devius View PostTake a look at this graph showing the number of game releases over the years by platform and you'll see that in the last 3 years there were about as many games released for Mac + Linux combined as Windows (ignore the 2015 numbers since they are incomplete):
http://imgur.com/gHLFbaMLast edited by Herem; 11 April 2016, 11:09 AM.
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