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Early Radeon Vulkan Windows vs. AMDGPU PRO Linux Benchmarks

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  • liam
    replied
    Originally posted by johnc View Post
    [snip]
    But most AAA games do their own thing...
    Is that really the case, in general, and specifically the case with regards to dx12/vulkan?
    I genuinely don't know, and am not sure how to easily find the answer.

    Leave a comment:


  • schmidtbag
    replied
    MS no longer has an iron grip on the gaming market anymore. XB1 is losing to PS4 and PC, and Windows isn't as strong against Mac, Linux, and tablet OSes (not just for games but in general). Considering how many platforms are readily available in every household, DX12 is not a good option for developers to focus on. One of the reasons Vulkan was made instead of OGL5 is to help make it easier for developers to adopt, so really, what do developers gain by going for DX12?

    Anyway, it's great to see the open source drivers are holding up so well. This seems very promising for the future.
    Last edited by schmidtbag; 04-09-2016, 11:11 PM.

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  • smitty3268
    replied
    Originally posted by johnc View Post

    I didn't realize Star Citizen was going Vulkan. That's good to know.

    Otherwise, about a year ago all the devs out there were talking about DX12.
    A year ago DX12 was the only one existing, so they didn't have much choice.

    Currently, they are talking about supporting both, with the order in which support is added still up in the air. I suspect it may start with DX12 because it should be a little easier to port to - they can keep their HLSL shaders, some familiar DX stuff, etc. - and then add Vulkan support afterwards. But I'm not 100% sure of that - they may decide to just dive into Vulkan and skip DX12 entirely, since they definitely want to support it for Linux and Windows 7.

    Actually, they just discussed this a bit and said they were starting out by throwing away all the DX9 support in CryEngine. They said the whole engine was basically designed around DX9 and that DX11 had just kind of been bolted on top, and that once they got rid of that baggage they'd be able to start doing a lot of prep work/threading in DX11 to help prepare for DX12 and Vulkan.


    Ashes of the Singularity is another game that is working on Vulkan support. I think it's considered AAA, right? I actually don't know a lot about it, except that it was the DX12 launch benchmark title.
    Last edited by smitty3268; 04-09-2016, 10:57 PM.

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  • johnc
    replied
    Originally posted by smitty3268 View Post

    Does Star Citizen count? DOTA 2?

    How many AAA DX12 games had you heard about a year ago?
    I didn't realize Star Citizen was going Vulkan. That's good to know.

    Otherwise, about a year ago all the devs out there were talking about DX12.

    Leave a comment:


  • theriddick
    replied
    Originally posted by johnc View Post
    Have any AAA Vulkan games been started?
    I don't even hear any of the devs talking about it.
    Chris Roberts is excited about potential Vulkan support. Mainly because it will make it easy for cross-platform support (Vulkan on PS4 would be awesome)

    Leave a comment:


  • Herem
    replied
    Originally posted by theriddick View Post
    R9 Fury being only JUST faster then the GTX970.
    Typically on Windows the standard Fury (not Fury X) was only about 15% faster than a 970 at release. Looking at the two sets of results recorded here the Fury is about 10% faster on Vulkan than the 970, so the card is performing more or less as expected.

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  • smitty3268
    replied
    Originally posted by johnc View Post

    Have any AAA Vulkan games been started?

    I don't even hear any of the devs talking about it.

    I know I could be wrong here but I doubt that I'm the only one who sees a gigantic disparity in dev mindshare between DX12 and Vulkan.
    Does Star Citizen count? DOTA 2?

    How many AAA DX12 games had you heard about a year ago?

    Leave a comment:


  • johnc
    replied
    Originally posted by bridgman View Post

    In fairness, DX12 has been out for almost a year, which means that DX12 games are starting to be released while Vulkan games are just getting started.
    Have any AAA Vulkan games been started?

    I don't even hear any of the devs talking about it.

    I know I could be wrong here but I doubt that I'm the only one who sees a gigantic disparity in dev mindshare between DX12 and Vulkan.

    Leave a comment:


  • justmy2cents
    replied
    Originally posted by bridgman View Post

    In fairness, DX12 has been out for almost a year, which means that DX12 games are starting to be released while Vulkan games are just getting started.
    this is only valid for those who write their own engines. when you use bigger engine, API support comes by it self since you target engine api that abstracts renderers under the hood. and there is a fact that with how cheap engines are now, it is total waste of money to write your own.

    - UE4. free until 100k earned, then 5%. already has working vulkan, so far mobile
    - Unity. has free edition and pro engine it self doesn't cost that much. they have bigger problems even for dx12 since they still haven't changed renderer to support multithreaded as it should for either vulkan or dx12. as far as i last checked even starting that work is still on todo list. their dx12 performance is far slower than dx11
    - CryEngine. Pay as much as you want. source available, so nothing prevents on community writing vulkan backend

    just these 3 cover most of games being released
    Last edited by justmy2cents; 04-09-2016, 05:48 PM.

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  • bridgman
    replied
    Originally posted by johnc View Post
    I'm just more referring to the fact that in just about any game talk out there it's all DX12. The games being released are DX12. The games that are coming are DX12. This is partly because MS has a lot of sway, especially with the XB1.
    In fairness, DX12 has been out for almost a year, which means that DX12 games are starting to be released while Vulkan games are just getting started.

    Leave a comment:

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