Originally posted by artivision
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if game gpu limited: no gain possible
if game cpu limited: according to some old ATI docs, they gained only a few % going multithreaded, because most of the cpu usage is app side, and not driver side (we observe the same pattern with gallium nine).
For the games shown the fact it is not 100% is just the hw not being utilised an optimal way. Better resource placement, shader code generation, some performance bits, etc are needed to get maximum performance. This work has to be done in the gallium driver, not gallium nine.
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