Originally posted by microcode
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In theory they could maybe port Mesa to Windows (since it's MIT-licensed) and isolate all the Windows-specific code and glue it all together, and develop the shared stack that way, but I'm guessing that approach isn't going to be tenable for a very long time for various reasons (which perhaps bridgman can elaborate on).
If SteamOS takes off and Windows 10 pisses off people enough that you suddenly see a massive industry shift towards Linux gaming, the industry politics could shift towards Linux and make the Mesa-on-Windows approach possible, but we're a long way off from that, and Microsoft meanwhile is not going down without a fight (see the recent Xbox+Windows/UWP unification news).
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