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A Developer Hacked AMD's GCN GPUs To Run Custom Code Via OpenGL

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  • GreatEmerald
    replied
    Uh, so it's a welcome back to the times of assembly-based shaders? Doesn't sound very practical to me.

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  • OneTimeShot
    replied
    Presumably the byte stream verifier in the Kernel should prevent anything malicious being loaded from userspace (?) A moderately amusing hack while waiting for Vulcan that will basically support this type of thing officially, I suppose...

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  • dungeon
    replied
    Originally posted by Kemosabe View Post
    What exactly is a GPU based OS supposed to be?
    GPU based OS should be if you have working fully functional OS kernel on the GPU, instead of the CPU.... but i don't think there is the one

    Best currently known combination is HSA - where GPU is coprocessor of the CPU... but that is GPU a like based OS
    Last edited by dungeon; 30 November 2015, 07:49 PM.

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  • Kemosabe
    replied
    What exactly is a GPU based OS supposed to be?

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  • agd5f
    replied
    Just a cool thing.

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  • Daktyl198
    replied
    Any security issues with this or is it just a cool thing?

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  • agd5f
    replied
    Or he could have just hacked the open source driver directly and saved some time?

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  • A Developer Hacked AMD's GCN GPUs To Run Custom Code Via OpenGL

    Phoronix: A Developer Hacked AMD's GCN GPUs To Run Custom Code Via OpenGL

    A Phoronix reader pointed out an interesting slide deck that's gone relatively unnoticed up until now about a game developer "Hacking GCN via OpenGL" for allowing some interesting possibilities...

    http://www.phoronix.com/scan.php?pag...CN-OpenGL-Hack
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