Phoronix: NVIDIA GeForce: Windows 10 vs. Ubuntu 15.04 Linux OpenGL Benchmarks
Earlier this week I ran some Windows 10 vs. Linux benchmarks of Middle-earth: Shadow of Mordor, the latest AAA game that's been ported to Linux. Those results showed the Linux version of this game running much slower than Windows, so while having a Win10 installation around I decided to also run some fresh OpenGL Windows 10 vs. Ubuntu Linux benchmarks on some older titles. Here are those results.
http://www.phoronix.com/vr.php?view=21977
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NVIDIA GeForce: Windows 10 vs. Ubuntu 15.04 Linux OpenGL Benchmarks
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NVIDIA GeForce: Windows 10 vs. Ubuntu 15.04 Linux OpenGL Benchmarks
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The Linux results are too low, on my (inferior system) I get actually better results for Linux:
(i7-4790K Nvidia GTX 780)
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Originally posted by e8hffff View PostWell why is there such a shortfall when the resolution increases or advanced effects are turned on. Kernel Developers need to work out why they are losing points on large block transfers vs Windows.
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Originally posted by johnc View PostI don't think we've seen that at all.
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Originally posted by e8hffff View PostIt's clear from various test of history when comparing Linux, is that Microsoft has incorporated kernel profiling to better handle large blocks of data suited for high-res gaming. As soon as the resolution is high or effects are demanding, Linux falls over itself to compete with Windows.
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It's clear from various test of history when comparing Linux, is that Microsoft has incorporated kernel profiling to better handle large blocks of data suited for high-res gaming. As soon as the resolution is high or effects are demanding, Linux falls over itself to compete with Windows.
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Originally posted by johnc View Post
The benchmarks we typically see here though seem to indicate that games that are CPU-limited show a performance advantage on Linux. And games that are GPU-limited are about identical. SoM is almost out on its own it seems. (At least in terms of games benched here.) If it was a scheduling issue, wouldn't it show in other games as well?
Just saying, would be an interesting experiment to see how SoM, which is very thread heavy, performs on various schedulers.
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Originally posted by johnc View Post
And beneath that: "The Time Has Come: Powerful Profiling and Debugging Tools Arrive for Linux and OpenGL With NVIDIAs Linux Graphics Debugger"
Hopefully they can profile SoM. lol.
I am surprised they didn't just join Valve with vogl. Might be because they at least temporarily moved on to develop the Vulkan debugger with LunarG. I hope NVDIAS OpenGL Profiler and Debugger for Linux can also help with other vendors.
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Originally posted by nightmarex View PostWTF Michael? You're so fast the use EON games when benching AMD...
In no Windows vs. Linux AMD articles do I have EON game tests...
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WTF Michael? You're so fast the use EON games when benching AMD...
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