Originally posted by Daktyl198
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17-Way Linux Graphics Card Comparison With Civilization Beyond Earth
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Originally posted by eydee View PostBut why catalyst omega which has lower performance on almost all cards tested?
It is probably one/few option/s which makes fglrx capped, so it is easy to found a culprit of performance on AMD, well if those options works in Linux version i dunno if they works . Set it on low/minimum and even lower some options i config file and then go up, just as genaral idea:
Last edited by dungeon; 21 December 2014, 07:08 PM.
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Or on intel and amd integrated chips/APUs (with radeon driver even more) because of low bandwidth, it is always good advice (and not just for this game) to disable some/if not all those postprocesing effects: like aa, bloom, blur, dof, reflection, etcLast edited by dungeon; 21 December 2014, 07:32 PM.
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Originally posted by johnc View PostThey're not completely detached entities.
If AMD wanted a good showing, they could have had it.
No sense in people blaming NVIDIA just because they showed up.
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Originally posted by Xaero_Vincent View PostMichael,
Have you tested the Windows version of this game with the latest Windows Catalyst driver?
It would be interesting to see how the Linux versus Windows Catalyst drivers stack up with this game.
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Originally posted by adler187 View PostThat wouldn't actually be very interesting since I'm pretty sure the OpenGL rendering engine is only part of the Linux and Mac builds that were ported by Aspyr. The Windows engine uses DX11.
It would be better if Firaxis does OpenGL render too, not just D3D and Mantle ... and also if they provide 64bit binaries that would be all modernLast edited by dungeon; 21 December 2014, 10:00 PM.
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Originally posted by adler187 View PostThat wouldn't actually be very interesting since I'm pretty sure the OpenGL rendering engine is only part of the Linux and Mac builds that were ported by Aspyr. The Windows engine uses DX11.
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Originally posted by faldżip View PostAnd I think it would be interesting, as from the user's point of view, I don't really care if it's OpenGL, DX11 or Mantle. I just want to have good looking game with high fps. If on the same hardware the Windows version outperforms Linux port significantly, then the Linux version is nice to have, but useless feature. For example, I was waiting for the cs:go for linux, so I could finally get rid of the dual boot on my laptop and stick to linux only, but cs:go is simply unplayable for me on linux (with 25fps on linux vs 120fps on windows - I am not a masochist :P ).
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