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  • Doom3 on X200 chipset

    i am running FC4 on
    P4 630 3.00 Ghz Processor
    D101GCC board with ati xpress 200 chipset
    512 MB RAM
    with fglrx 8.42.3

    i tried to run doom3 today
    it autodetected low quality.
    but it was more like 1 frame a minute
    It ran without errors but performance was miserable
    is it expected or am i missing something


    plz help? can i play this game on this hardware.
    i am attaching the starting lines of doom 3 output with the

    Code:
    20:02:24 share>doom3
    DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02
    found interface lo - loopback
    found interface eth0 - 10.105.11.97/255.255.0.0
    ------ Initializing File System ------
    Loaded pk4 /extra/tmp/share/doom3/base/game01.pk4 with checksum 0x51c6981f
    Loaded pk4 /extra/tmp/share/doom3/base/game02.pk4 with checksum 0xf3ec6f7
    Loaded pk4 /extra/tmp/share/doom3/base/game03.pk4 with checksum 0x5d4230ea
    Loaded pk4 /extra/tmp/share/doom3/base/pak000.pk4 with checksum 0x28d208f1
    Loaded pk4 /extra/tmp/share/doom3/base/pak001.pk4 with checksum 0x40244be0
    Loaded pk4 /extra/tmp/share/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
    Loaded pk4 /extra/tmp/share/doom3/base/pak003.pk4 with checksum 0xcd79d028
    Loaded pk4 /extra/tmp/share/doom3/base/pak004.pk4 with checksum 0x765e4f8b
    Loaded pk4 /extra/tmp/share/doom3/base/pak005.pk4 with checksum 0x8ffc3621
    Loaded pk4 /extra/tmp/share/doom3/base/pak006.pk4 with checksum 0x95b65ab
    Loaded pk4 /extra/tmp/share/doom3/base/pak007.pk4 with checksum 0x666bdb3c
    Loaded pk4 /extra/tmp/share/doom3/base/pak008.pk4 with checksum 0x23ae5993
    Current search path:
    /users/ug05/abhishek/.doom3/base
    /extra/tmp/share/doom3/base
    /extra/tmp/share/doom3/base/pak008.pk4 (3 files)
    /extra/tmp/share/doom3/base/pak007.pk4 (38 files)
    /extra/tmp/share/doom3/base/pak006.pk4 (48 files)
    /extra/tmp/share/doom3/base/pak005.pk4 (63 files)
    /extra/tmp/share/doom3/base/pak004.pk4 (5137 files)
    /extra/tmp/share/doom3/base/pak003.pk4 (4676 files)
    /extra/tmp/share/doom3/base/pak002.pk4 (6120 files)
    /extra/tmp/share/doom3/base/pak001.pk4 (8972 files)
    /extra/tmp/share/doom3/base/pak000.pk4 (2698 files)
    /extra/tmp/share/doom3/base/game03.pk4 (2 files)
    /extra/tmp/share/doom3/base/game02.pk4 (2 files)
    /extra/tmp/share/doom3/base/game01.pk4 (2 files)
    game DLL: 0x0 in pak: 0x0
    Addon pk4s:
    file system initialized.
    --------------------------------------
    ----- Initializing Decls -----
    ------------------------------
    ------- Initializing renderSystem --------
    using ARB renderSystem
    renderSystem initialized.
    --------------------------------------
    5206 strings read from strings/english.lang
    Couldn't open journal files
    execing editor.cfg
    execing default.cfg
    execing DoomConfig.cfg
    couldn't exec autoexec.cfg
    5206 strings read from strings/english.lang
    ----- Initializing Sound System ------
    sound system initialized.
    --------------------------------------
    ----- R_InitOpenGL -----
    Setup X display connection
    dlopen(libGL.so.1)
    Initializing OpenGL display
    Using XFree86-VidModeExtension Version 2.2
    DGA DirectVideo Mouse (Version 2.0) initialized
    Free86-VidModeExtension Activated at 640x480
    Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
    GL_RENDERER: ATI Radeon Xpress Series
    GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
    
    ------- Input Initialization -------
    XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
    XKB extension present on server ( 0x1:0x0 )
    ------------------------------------
    dlopen(libasound.so.2)
    asoundlib version: 1.0.10
    Alsa is available
    ------ Alsa Sound Initialization -----
    opened Alsa PCM device default for playback
    device buffer size: 15052 frames ( 180624 bytes )
    allocated a mix buffer of 49152 bytes
    --------------------------------------
    ...using GL_ARB_multitexture
    ...using GL_ARB_texture_env_combine
    ...using GL_ARB_texture_cube_map
    ...using GL_ARB_texture_env_dot3
    ...using GL_ARB_texture_env_add
    X..GL_ARB_texture_non_power_of_two not found
    ...using GL_ARB_texture_compression
    ...using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_filter_anisotropic
       maxTextureAnisotropy: 16.000000
    ...using GL_1.4_texture_lod_bias
    X..GL_EXT_shared_texture_palette not found
    ...using GL_EXT_texture3D
    ...using GL_EXT_stencil_wrap
    X..GL_NV_register_combiners not found
    X..GL_EXT_stencil_two_side not found
    ...using GL_ATI_separate_stencil
    ...using GL_ATI_fragment_shader
    ...using GL_ARB_vertex_buffer_object
    ...using GL_ARB_vertex_program
    ...using GL_ARB_fragment_program
    X..EXT_depth_bounds_test not found
    ---------- R_NV20_Init ----------
    Not available.
    ----------- R200_Init -----------
    GL_NUM_FRAGMENT_REGISTERS_ATI: 6
    GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
    GL_NUM_PASSES_ATI: 2
    GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
    GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
    GL_COLOR_ALPHA_PAIRING_ATI: 1
    GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
    GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
    FPROG_FAST_PATH
    ---------------------
    ---------- R_ARB2_Init ----------
    Available.
    ---------------------------------
    ----- R_ReloadARBPrograms -----
    glprogs/test.vfp
    glprogs/test.vfp
    glprogs/interaction.vfp
    glprogs/interaction.vfp
    glprogs/bumpyEnvironment.vfp
    glprogs/bumpyEnvironment.vfp
    glprogs/ambientLight.vfp
    glprogs/ambientLight.vfp
    glprogs/shadow.vp
    glprogs/R200_interaction.vp
    glprogs/nv20_bumpAndLight.vp
    glprogs/nv20_diffuseColor.vp
    glprogs/nv20_specularColor.vp
    glprogs/nv20_diffuseAndSpecularColor.vp
    glprogs/environment.vfp
    glprogs/environment.vfp
    glprogs/arbVP_glasswarp.txt: File not found
    glprogs/arbFP_glasswarp.txt: File not found
    -------------------------------
    using ARB_vertex_buffer_object memory
    using ARB2 renderSystem
    found DLL in pak file: /extra/tmp/share/doom3/base/game01.pk4/gamex86.so
    copy gamex86.so to /users/ug05/abhishek/.doom3/base/gamex86.so
    --------- Initializing Game ----------
    gamename: baseDOOM-1
    gamedate: Jan 16 2007
    Initializing event system
    ...473 event definitions
    Initializing class hierarchy
    ...142 classes, 382184 bytes for event callbacks
    Initializing scripts
    /proc/cpuinfo CPU frequency: 3000 MHz
    Compiled 'removeInitialSplineAngles': 1787.4 ms
    ---------- Compile stats ----------
    
    Memory usage:
         Strings: 79, 12592 bytes
      Statements: 67875, 1357500 bytes
       Functions: 2109, 250532 bytes
       Variables: 147376 bytes
        Mem used: 2479288 bytes
     Static data: 2277552 bytes
       Allocated: 3284544 bytes
     Thread size: 7068 bytes
    
    ...6 aas types
    game initialized.
    --------------------------------------
    -------- Initializing Session --------
    session initialized
    --------------------------------------
    --- Common Initialization Complete ---
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 9162
    432 MB System Memory
    guessing video ram ( use +set sys_videoRam to force ) ..
    guess failed, return default low-end VRAM setting ( 64MB VRAM )
    64 MB Video Memory
    Async thread started
    Opening IP socket: localhost:-1
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    idAudioHardwareALSA::Write: 336 frames overflowed and dropped
    --------- Game Map Shutdown ----------
    --------------------------------------
    reloading guis/mainmenu.gui.
    reloading guis/restart.gui.
    reloading guis/gameover.gui.
    reloading guis/msg.gui.
    reloading guis/takeNotes.gui.
    reloading guis/intro.gui.
    reloading guis/netmenu.gui.
    
    loaded collision model

  • #2
    Originally posted by TheIcebreaker View Post
    P4 630 3.00 Ghz Processor
    D101GCC board with ati xpress 200 chipset
    512 MB RAM
    with fglrx 8.42.3
    This chipset sucks like hell. it's IGP, and single channle.

    So <10fps is what you could expect from that configuration.
    you should play quake 3 or so.

    Comment


    • #3
      Originally posted by satan0rx View Post
      This chipset sucks like hell. it's IGP, and single channle.

      So <10fps is what you could expect from that configuration.
      you should play quake 3 or so.
      ++

      Yeah, don't expect much out of that X200.
      Michael Larabel
      https://www.michaellarabel.com/

      Comment


      • #4
        Maybe try Quake 3 instead.

        Comment

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