1) Mantle will be standalone API.
2) It put responsibility of preparing command streams, memory management, mulit gpu utilization (deciding what work gets done where), etc. on application.
3) Its just great

Will see if GLSL is supported by Mantle.
And I'm not so sure Gallium is suited for implementing something like Mantle. But who knows? Or maybe AMD this time do the Mantle driver the right way, and they will be able to opensource all or most of Mantle?
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