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AMD's Mantle Graphics API For Linux?

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  • madjr
    replied
    For the Steam Boxes, this could be something cool, specially if you want to squeeze out more performance as the hardware gets older and make it as long live as consoles.

    I see a big war coming up, I don't think Nvidia also wants to lose a lot of the Steambox market.

    Consoles will have 1 less advantage. I think SteamOS/Linux will probably get good support and benefit from the war.

    However, yes this is like going back to the 3DFX Glide days (Voodoo! ).

    Unless this becomes part of an open standard, I don't see why Nvidia or Intel will get on board. In fact if a more vendor neutral standard appears, it might soon kill the Ati solution.
    Last edited by madjr; 09-27-2013, 11:08 AM.

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  • pingufunkybeat
    replied
    Originally posted by BreezeDM View Post
    Even its 100% compatible with all of those, it still is a lot of work to support one more API in Windows. I don't see Game Developers bothering unless there is big performance increase.
    They already have to bother if they develop for the consoles. They need to write Mantle for PS4 & co, and they need GL or Direct3D for Windows.

    This only allows them to take their uber-optimised console code and run it on windows with minimal effort.

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  • BreezeDM
    replied
    Originally posted by AJenbo View Post
    AMD has both the Wii U, Xbox One and PS4 graphics card, so if they offer Mantle on both of thows platforms as well then they have a winner in it self as games that wants to be on a console has to support it any way.
    Even its 100% compatible with all of those, it still is a lot of work to support one more API in Windows. I don't see Game Developers bothering unless there is big performance increase.

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  • sirdilznik
    replied
    Nvidia and Intel couldn't support this if they wanted to, it's tied to AMD hardware. This is basically Glide 2013 Edition. I expect it to be just as long lived.

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  • boot
    replied
    Originally posted by AJenbo View Post
    AMD has both the Wii U, Xbox One and PS4 graphics card, so if they offer Mantle on both of thows platforms as well then they have a winner in it self as games that wants to be on a console has to support it any way.
    Nvidia currently has 52,38% share against 33,08% from AMD and 14,18% from intel (steam survey). Games developers can't simply ignore that. We also need to keep in mind if whether or not Nvidia and Intel will support Mantle.

    At this point all I can say is wait and see. But I believe that yes, AMD has an angle on this new tech, I just hope it doesn't screw thing up for us in the end.

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  • 89c51
    replied
    Originally posted by curaga View Post
    Waiting for our resident API god elanthis to write a several-page post on Mantle.

    I support this.

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  • AJenbo
    replied
    Originally posted by BreezeDM View Post
    Well said. We will have to wait till December to see how much improvements are with Mantle in BF4. If its a lot, then AMD can expect to sell more cards to BF4 players. If its not a huge performance increase, it will die in Windows land before they even consider using it in Linux.
    AMD has both the Wii U, Xbox One and PS4 graphics card, so if they offer Mantle on both of thows platforms as well then they have a winner in it self as games that wants to be on a console has to support it any way.

    Leave a comment:


  • DanLamb
    replied
    The world needs a good OpenGL competitor that provides vendor neutral, OS neutral, device neutral access to 3D graphics hardware.

    This doesn't sound like it's it:

    - Anandtech says this is derived from Microsoft's Xbox One APIs. That doesn't speak well for neutrality, ideal licensing, and rallying the non-MS world.
    - No mention of cooperation or collaboration with any of the other important players such as Apple, Google, Sony, even Mozilla, and the Linux guys. No mention of Linux support.

    I don't see an official website. The official slides headline "Uniting both worlds". If both worlds mean Microsoft Xbox consoles and Microsoft Windows PCs/tablets, this isn't what I want.

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  • BreezeDM
    replied
    Well said. We will have to wait till December to see how much improvements are with Mantle in BF4. If its a lot, then AMD can expect to sell more cards to BF4 players. If its not a huge performance increase, it will die in Windows land before they even consider using it in Linux.

    Leave a comment:


  • log0
    replied
    ... but there's no mention of GLSL compatibility for Linux fans
    What??? So GLSL is for Linux fans only now?

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