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  • entropy
    replied
    Originally posted by Xeno View Post
    Word multiplatform might be a bit misleading here. It means API will be available on more than one platform.
    For us it mean support for Win/MacOS/Linux/consoles/Android. But for them it might be Win/XBone/PS4. Words, words, words .....
    You might have a point here... :/

    Leave a comment:


  • entropy
    replied
    Originally posted by chithanh View Post
    Windows-only? You are simply stating an uninformed opinion.


    (Source: Techspot)
    Ah, I didn't spot the line "Will be crossplatform, very important for us" at the stream yesterday.
    Thanks!

    Leave a comment:


  • Xeno
    replied
    Word multiplatform might be a bit misleading here. It means API will be available on more than one platform.
    For us it mean support for Win/MacOS/Linux/consoles/Android. But for them it might be Win/XBone/PS4. Words, words, words .....

    We shall see how it'll shape.

    Leave a comment:


  • chithanh
    replied
    Originally posted by Agross View Post
    But we already have open standards for that, they are called ... gasp ... OpenGL and OpenCL.
    Mantle API will be open, but that doesn't mean that Mantle is an open standard. I don't think that an open standard would accommodate AMD's goal here, giving developers the ability to program close to the hardware.

    Originally posted by Agross View Post
    Epic fail, AMD, yet another shitty Windows-only 'standard' - 20 years of M$ pissing and sabotaging every single kind of standard they could get their hands on gives us an idea where this is going ...
    Windows-only? You are simply stating an uninformed opinion.


    (Source: Techspot)

    Leave a comment:


  • alexThunder
    replied
    Originally posted by mmstick
    Why would he listen to an idiot who can neither read, think, nor act appropriately? Rofl
    Because he wrote in red!

    Leave a comment:


  • mmstick
    replied
    Originally posted by jakubo View Post
    so, is mantle basically gallium3d?
    Did you not read the article? http://www.anandtech.com/show/7371/u...cs-api-for-gcn
    It's nowhere close to gallium3D, mesa, openGL, DirectX, or anything like that. It's directly interfacing with the hardware; completely bypassing an abstraction layer which bogs down the graphics rendering process, in a highly threaded manner. It also provides direct memory access to the VRAM for the developer. In other words, it cuts out the middleman and gets straight to business in a finely tuned low-level environment similar to console development.
    Last edited by mmstick; 26 September 2013, 10:00 AM.

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  • mmstick
    replied
    Originally posted by Agross View Post
    <more whining and crying>
    No, apparently you're a retard in need of psychological help.

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  • log0
    replied
    Originally posted by mmstick View Post
    No, it is compatible with HLSL, not using HLSL. There's a difference. ...
    Lol, are you serious?

    Leave a comment:


  • jakubo
    replied
    so, is mantle basically gallium3d?

    Leave a comment:


  • Agross
    replied
    Yeah, we already read it, that's why we are 'whining' ... Both AMD's live presentation and the subsequent analysis on various sides, like anandtech you pointed to, make absolutely no mention of anything other than the Windows Driver.

    Once again : AMD + 2 x abject monopolistic corporations that piss on everything smelling a 'standard' that won't let them vendor lock-in => 'standard' API with one reference implementation as a proprietary, closed source windows driver. Given AMD's TRACK RECORD with fglrx quality and features on Linux vs Windows, as of now, the bets are of this being a 'Red CUDA' equivalent from AMD.

    I might be wrong, and I sincerely hope I am, and we'll find out in November that Mantle will work out-of-the-box cross-platform on Windows/XBONE, Mac, Linux/FreeBSD-PS4, but, again : the TRACK RECORD of AMD doesn't lie.

    Leave a comment:

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