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While an indie game alone won't sway anyone's purchase decision, it's still positive PR for both AMD and that game. AMD gets to claim "X more games support Mantle", game gets free publicity for being mentioned in AMD press releases. It should be a win-win situation.
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Originally posted by curaga View PostWhile it's their choice, it's shooting themselves in the foot. Just like Nintendo's requirement that to make a downloadable Wii (U) game you need to have a physical office.
Indie sales still generate legal tender.
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While it's their choice, it's shooting themselves in the foot. Just like Nintendo's requirement that to make a downloadable Wii (U) game you need to have a physical office.
Indie sales still generate legal tender.
Leave a comment:
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Originally posted by curaga View Post2015 for public SDK? AMD are you nuts? Clearly you don't want any non-EA entity to support it.
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@curaga
Various news outlets report that EA/DICE have a timed exclusive on Mantle announcements until the AMD APU13 conference. It is expected that more developers will announce Mantle support for their middleware during the conference or shortly afterwards. But still no Mantle SDK for you unless you are special friends with AMD.
@dk2x
The statement by Raja Koduri is possibly referring to the Mantle-like OpenGL extensions which were hinted at by Graham Sellers, AMD Senior Manager of Software Development last month:
Originally posted by Graham SellersMy mission is to expose GPU as #OpenGL extensions. If you can't get close to theoretical peak, perf., I failed.
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2015 for public SDK? AMD are you nuts? Clearly you don't want any non-EA entity to support it.
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Originally posted by http://vr-zone.com/articles/mantling-alliances-ritchie-corpus-amd-interview/58215.htmlVRZ: Any timeline to Mantle?s SDK being made public?
It could be as early as sometime next year or maybe the year after.
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Originally posted by Asariati View PostYou were talking about the Cell SPE, not the PowerPC CPU. I was adding the latter. Or what part is mentioning the PowerPC CPU here:Cell is a microprocessor microarchitecture of an Accelerated processing unit that combines a general-purpose Power Architecture core of modest performance with streamlined coprocessing elements
The PowerPC core is part of the Cell CPU, so it doesn't have to be mentioned explicitly.
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Originally posted by Kivada View PostI already said that... Read more, post less...
The reason theres no PS3 support on the PS4 is that there is no way to emulate the Cell CPU fast enough inside of the price and thermal envelope of the PS4. Furthermore theres no market for the low end Cell hardware thus there aren't any low power variants out there to have dedicated hardware for it like was the case with PS2 compatibility in early PS3s.
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