My first guess is that 99.9% of the testing stopped at 1080p, but I'll see if I can get a "from the horse's mouth" answer. FWIW 88% GPU load isn't a big deal when you are playing 3D games (100% is kinda the norm) but 88% is pretty high when trying to reproduce variable rate video on a fixed rate screen.
Also note that GPU usage is for the shaders, not the UVD. My guess is that UVD usage at 1080p is *much* higher than 22%.
Also note that GPU usage is for the shaders, not the UVD. My guess is that UVD usage at 1080p is *much* higher than 22%.
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