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Quake II RTX Performance For AMD Radeon 6000 Series vs. NVIDIA On Linux

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  • #21
    Interesting, but not surprising. If AMD had been first and made a Quake 2 Raytracing port, it would probably suck on Nvidia RTX. We need more information to understand whether either implementation 'sucks' and how it does so... except that both of them 'suck' at doing what Jensen Huang bald-faced lied to the audience about at the Turing presentation. Fully ray-traced games, modern games, are not happening for years yet on consumer hardware, if then, from any vendor.

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    • #22
      AMD has commits in the game repo too. Stop these conspiracy theories.

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      • #23
        Let me see if I understand what I am seeing, a 24 year old game, has been redone using raytracing and upscaled to 4k, still looks like shit and even the fastest video cards from the vendor that actually carried out the "port" can't run the game at acceptable frame rates.

        What exactly is the point of ray tracing and this game?

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        • #24
          Originally posted by Teggs View Post
          Interesting, but not surprising. If AMD had been first and made a Quake 2 Raytracing port, it would probably suck on Nvidia RTX. We need more information to understand whether either implementation 'sucks' and how it does so... except that both of them 'suck' at doing what Jensen Huang bald-faced lied to the audience about at the Turing presentation. Fully ray-traced games, modern games, are not happening for years yet on consumer hardware, if then, from any vendor.
          If rasterization is really good at the primary visibility pass why use ray tracing? looks at Metro Exodus, it use ray tracing for almost everything but for primary pass and it have superb quality and performance

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          • #25
            Originally posted by sophisticles View Post
            Let me see if I understand what I am seeing, a 24 year old game, has been redone using raytracing and upscaled to 4k, still looks like shit and even the fastest video cards from the vendor that actually carried out the "port" can't run the game at acceptable frame rates.

            What exactly is the point of ray tracing and this game?
            No offense but no, you don't understand what you are seeing, you are looking at path tracing rendering in real time and that's mind blowing. If you want to understand learn the difference between ray tracing and path tracing and the effect that the transition from the former to the latter had on the creative process of the film industry.

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            • #26
              It's asif the AMD cards can barely do any ray-tracing(or path) at all. Such a odd thing to see. And unfortunate.

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              • #27
                Eh, I'd just like to be able to play the Linux version of Quake 2 RTX. I've not tried v1.5.0 yet, but so far whether Ubuntu or Arch, it crashes before it even loads on a RTX 3090 for me. Same hardware with Windows installed (well, a different NVMe SSD, as I didn't want to wipe my nicely-set-up Arch install) it runs fine.

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                • #28
                  Originally posted by coder View Post
                  True, but look at the benchmarks again. He also tested a bunch of first the Raytracing Generation of Nvidia cards, and they all did much better than any of AMD's GPUs!
                  Normally it should be an apple to apple comparison. But Luke_Wolf pointed it out correctly in the post prior to yours it depends on the different techniques of the vendors. In another thread few weeks ago this was also discussed. Of course at the end the delivered experience/performance to the user is the culprit. I can not asses what's the pro and cons of each approach and when which technique results in a better performance. But If the quake raytracing engine was build up from scratch with nvidias approach in mind which is very likely its difficult for AMDs implementation to gain some ground dispite of their contribution.

                  At the end AMD needs to change gears no matter if increasing raytracing cores on the die, driver and software implementation or in marketing, convincing game engine devs to use their techniques.

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                  • #29
                    Originally posted by sophisticles View Post
                    Let me see if I understand what I am seeing, a 24 year old game, has been redone using raytracing and upscaled to 4k, still looks like shit and even the fastest video cards from the vendor that actually carried out the "port" can't run the game at acceptable frame rates.

                    What exactly is the point of ray tracing and this game?
                    The same point like in the 70ies with low res 2d games....it is simply the beginning and restricted by the hardware capability. Realtime raytracing is very very demanding. Just have a look at any cgi software for movies and see how long a frame by frame rendering takes on a decent workstation without gpu raytracing. If you go back 10years minutes per each frame was already good. Isnt the Cinebench benchmark exactly how fast can your cpu render just ONE frame ?And seeing that a game @4k fully raytraced delivers enough fps to be playable is huge albeit I dont see a buying point for me yet. Only the 3090 gives enough perfomance to use rtx switch in any modern game. At the moment i prefer 60fps+ over 30fps with better reflections. But maybe in 3years.

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                    • #30
                      Originally posted by sophisticles View Post
                      Let me see if I understand what I am seeing, a 24 year old game, has been redone using raytracing and upscaled to 4k, still looks like shit and even the fastest video cards from the vendor that actually carried out the "port" can't run the game at acceptable frame rates.

                      What exactly is the point of ray tracing and this game?
                      It's part a place for devs to get to terms with the tech (that's not a simple "hello world") and part proof of concept. It's not meant to instill new life in Quake2 and it's definitely not a RTRT showcase.

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