Originally posted by F.Ultra
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Quake II RTX Performance For AMD Radeon 6000 Series vs. NVIDIA On Linux
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Originally posted by sophisticles View PostI can find nothing that says Quake II RTX uses anything other than simple ray-tracing and even if it did, there is nothing "mind blowing", it just tells me that someone really wanted to use the most inefficient rendering method possible.
Not to mention that the first name of the project was "Quake II Vulkan Path Tracing"
Originally posted by sophisticles View PostI also don't know what benefit you think going from simple ray-tracing to path-tracing had/has on the "creative process of the film industry".
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Originally posted by sophisticles View Postupscaled to 4k, still looks like shit
And I certainly don't think it looks like shit.
Originally posted by sophisticles View PostWhat exactly is the point of ray tracing and this game?
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Originally posted by Stefem View PostNo offense but no, you don't understand what you are seeing, you are looking at path tracing rendering in real time and that's mind blowing. If you want to understand learn the difference between ray tracing and path tracing and the effect that the transition from the former to the latter had on the creative process of the film industry.
Hoe Nvidia describes the game:
Quake II RTX Available Now: Download The Ray-Traced Remaster Of The Classic Quake II For Free (nvidia.com)
Quake II RTX, our ray-traced remaster of Quake II is now available to download and play!
Future of Gaming : Rasterization vs Ray Tracing vs Path Tracing | by Junying Wang | Medium
Path tracing is a type of ray tracing.
I also don't know what benefit you think going from simple ray-tracing to path-tracing had/has on the "creative process of the film industry".
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Originally posted by sophisticles View PostLet me see if I understand what I am seeing, a 24 year old game, has been redone using raytracing and upscaled to 4k, still looks like shit and even the fastest video cards from the vendor that actually carried out the "port" can't run the game at acceptable frame rates.
What exactly is the point of ray tracing and this game?
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Originally posted by sophisticles View PostLet me see if I understand what I am seeing, a 24 year old game, has been redone using raytracing and upscaled to 4k, still looks like shit and even the fastest video cards from the vendor that actually carried out the "port" can't run the game at acceptable frame rates.
What exactly is the point of ray tracing and this game?
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Originally posted by coder View PostTrue, but look at the benchmarks again. He also tested a bunch of first the Raytracing Generation of Nvidia cards, and they all did much better than any of AMD's GPUs!
At the end AMD needs to change gears no matter if increasing raytracing cores on the die, driver and software implementation or in marketing, convincing game engine devs to use their techniques.
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Eh, I'd just like to be able to play the Linux version of Quake 2 RTX. I've not tried v1.5.0 yet, but so far whether Ubuntu or Arch, it crashes before it even loads on a RTX 3090 for me. Same hardware with Windows installed (well, a different NVMe SSD, as I didn't want to wipe my nicely-set-up Arch install) it runs fine.
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