Originally posted by mppix
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Nvidia does Vulkan Raytracing and AMD does Vulkan Raytracing.
even with the same API the hardware vendor can implement it different...
and also even with the same API the game engines can untilize the API different.
point is: you can write the game engine in a way that it works best with Nvidia hardware but you can also build it in a way that it works best with AMD hardware.
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