Originally posted by lkcl
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LibreSOC Still Striving To Produce An Open-Source Hybrid CPU/GPU Built On OpenPOWER
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Originally posted by pal666 View Postit has best performance per dollar spent though. and this hardware "is not for doom eternal". llvmpipe renders desktop just fineLast edited by lkcl; 07 February 2021, 03:26 PM.
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Originally posted by Qaridarium View PostRISC-V NDA scam...
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Originally posted by lkcl View Postyou missed the significance of the single-threaded bottleneck. an eight core system running LLVMpipe has 7 cores sitting idle due to a critical bottleneck inherent in the design of LLVMpipe.
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Originally posted by lkcl View Post
the PowerVR patents expired a while back, but it's a long waiting game.
Originally posted by lkcl View Postwell we can partly make up for that with the OoO execution (just like they do in POWER10). we can put in multiple 16-wide SIMD units for example.
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Originally posted by pal666 View Posti heard swr is good at multicore. in any case you have to solve driver issue one way or another, but it doesn't require designing hardware at any step. just improve llvmpipe or write something else, you have to do it anyway
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Originally posted by WorBlux View PostJust rampant speculation here... do you think Apple's M1 is a reverse of the original PowerVR, or that they got a design license?
But the challenge is can you keep them busy? OoO is certainly new territory for a graphics accelerator and will certainly help. Maybe you get by with 2-3 threads instead of 4-8. But of course the big boys have had a lot of time to iterate and I don't think it's reasonable to think your first version will be perfect. Nor does it need to be, just recoup the NRE and a little extra and ver. 2 and 3 can make the obvious improvements, and be the real test of this approach.
we'll replicate that approach... but include hardware 3D custom opcodes. trouble is, right now, everyone's asking, "what's the performance what's the performance" and until we have a first iteration in place (until we have replicated what Jeff did) we simply can't answer.
l.
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Originally posted by WorBlux View PostIt's also heavily tied to AVX and GL compliance is incomplete. From what I can tell writing a vulkan driver, and then relying on Zink/DxVK to provide other API's is the fastest way to bring up a new graphics architecture.
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